Home of the RCT2 Object Editor,
RCT Save Game Modifier, RCT
explorer and other RCT utilities!
Hosted by
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August 15, 2014: This site was originally hosted by GameSpy under the StrategyPlanet division and as a subsite of the RCTUK site. That was back in the early days of the internet (think: dial up modem at 1200 baud) and the early days of RCT. That server had been locked for several years and has finally been taken completely offline. The good news is that this site is now hosted by an RCT fan(atic)! Even better news is that there is still activity in the community for making enhancements to and reproductions of the game.
The popular simulation games RollercoasterTycoon® 1, 2 and 3 were written (and copyrighted) by Chris Sawyer and/or Frontier and distributed by Atari (..Infogrames..Hasbro Interactive..Microprose). The purpose of this site is to compile technical information about the game which has been determined by its fans. The goal is to promote the creation of enhancements and additions to the game. Under no circumstances should this information, or any of the utility programs, be used in a manner which would interfere with the commercial activities of the game's creators or distributor. |
There are some residuals from old projects...check the Beta Versions Page for what's available.
OpenRCT2 : Open source project to recreate (and then expand) RCT2
FreeRCT : Open source project to create a RCT1/2 like game (with original graphics)
RCT1 File Formats |
Locomotion File Formats |
RCT2 File Formats |
RCT3 File Formats |
Other topics |
DAT File format OVL File format FWD File format FWR File format Peep description file |
Off site link: |
Rides to download. |
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Jonathon Wilson et al's tool for importing custom items into RCT3 |
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modify the RCT3 park guests as you like. Adjust individual and group parameters |
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allows you to add objects to an RCT2 saved game. (Sponge Trainer also available) |
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Lots of downloads. |
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Home of the RideMaker utility and many nice custom objects |
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Popular site for parkmakers. |
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Several custom objects - and a basic tutorial on using the object editor. |
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If you have additional information or questions, you can contact me (James Hughes) at: