This text (modified for readability) was extracted from the file:
[AirPoweredRC]Twin Thunder.trk
The text "Header Structure #" is NOT part of the file and is included here merely for reference.
The contents of user saved trk files is slightly different.
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Number of Header Structures = 146 Header Structure #0 AIDDatabaseEntry = 6 ATTRTYPE [int32] = 4 IsAvailable [bool] = 1 IsHidden [bool] = 1 IsInvented [bool] = 1 OVERLAYFILENAME [string] = 0 SYMBOLNAME [string] = 0 Header Structure #1 AnimatedRideInstance = 69 AIDDatabaseEntry [managedobjectptr] = 8 AnimStates [array] = 1 [0] AnimStatesElement [int32] = 4 AnimatedRideOverlayName [string] = 0 AnimatedRideSymbolName [string] = 0 AnimsToReplace [int32] = 4 AssessedRunningCost [int32] = 4 BuildTime [float32] = 4 Direction [int32] = 4 Entrance [managedobjectptr] = 8 EntranceTimeRemaining [float32] = 4 Exit [managedobjectptr] = 8 ExitTimeRemaining [float32] = 4 Fence [managedobjectptr] = 8 FenceFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 FixableFlags [bool] = 1 FixableStatus [int32] = 4 Flags [int32] = 4 IntervalData [array] = 3 [0] GuestsPerInterval [int32] = 4 IncomePerInterval [int32] = 4 LossesPerInterval [int32] = 4 LoadingState [int32] = 4 LoadingStep [int32] = 4 MaxWaitTime [int32] = 4 MechanicInfo [reference] = 8 MinWaitTime [int32] = 4 Name [string] = 0 NumCircuits [int32] = 4 NumLoops [int32] = 4 NumUnloadingSteps [int32] = 4 OverrideFence [managedobjectptr] = 8 PeopleOnRide [int32] = 4 Popularity [int32] = 4 Prototype [bool] = 1 Queue [list] = 1 [0] Guest [managedobjectptr] = 8 QueueFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 QueueLine [reference] = 8 RideAnimationCounts [array] = 1 [0] RideAnimationCountsElement [int32] = 4 RideAnimations [array] = 1 [0] RideAnimationsElement [int32] = 4 RideAssessmentResults [struct] = 5 [25] AssessmentIsValid [bool] = 1 AssessmentRatings [vector3] = 12 AssessmentReliability [float32] = 4 AssessmentUnderCover [float32] = 4 AssessmentValue [float32] = 4 RideMusicSelection [string] = 0 RideSectionStates [array] = 1 [0] RideSectionStateElement [int32] = 4 RideState [int32] = 4 RideStateTime [float32] = 4 RideStations [array] = 7 [0] Entrance [managedobjectptr] = 8 EntranceTimeRemaining [float32] = 4 Exit [managedobjectptr] = 8 ExitTimeRemaining [float32] = 4 Queue [list] = 1 [0] Guest [managedobjectptr] = 8 QueueLine [reference] = 8 m_queueTimeSecs [float32] = 4 Satisfaction [int32] = 4 Scenery [managedobjectptr] = 8 SectionAgeTypes [array] = 1 [0] SectionAgeTypeElement [int32] = 4 StartedLoadingStep [int32] = 4 State [int32] = 4 ThoughtsAbout [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 TicketPrice [int32] = 4 TimeSinceCycle [float32] = 4 TimeSinceLastBreakdown [float32] = 4 TimeSinceLastBreakdownHandle [float32] = 4 TimeSinceLastBreakdownRemind [float32] = 4 TimeSinceLastCrash [float32] = 4 TimeSinceLastInspection [float32] = 4 TotalGuests [int32] = 4 TotalProfit [int32] = 4 WaitForLoad [int32] = 4 m_breakdownType [int32] = 4 m_checkBreakdownUpdateTime [float32] = 4 m_downTimeCounters [array] = 1 [0] m_downTimeCountersElement [int32] = 4 m_downTimePercent [float32] = 4 m_favouriteRideCount [int32] = 4 m_inspectionInterval [int32] = 4 m_lastBreakdownType [int32] = 4 m_minutesSinceLastInspection [int32] = 4 m_queueTimeSecs [float32] = 4 m_reliability [float32] = 4 m_updateDownTimeCounter [int32] = 4 Header Structure #2 AttractionInstance = 15 AIDDatabaseEntry [managedobjectptr] = 8 AssessedRunningCost [int32] = 4 BuildTime [float32] = 4 Direction [int32] = 4 Flags [int32] = 4 IntervalData [array] = 3 [0] GuestsPerInterval [int32] = 4 IncomePerInterval [int32] = 4 LossesPerInterval [int32] = 4 Name [string] = 0 Popularity [int32] = 4 Prototype [bool] = 1 Satisfaction [int32] = 4 State [int32] = 4 ThoughtsAbout [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 TimeSinceLastCrash [float32] = 4 TotalGuests [int32] = 4 TotalProfit [int32] = 4 Header Structure #3 AttractionPersonInfo = 8 Attraction [reference] = 8 Confirmed [bool] = 1 EntryIndex [int32] = 4 Matrix [matrix44] = 64 Person [reference] = 8 SeatIndex [int32] = 4 State [int32] = 4 Target [int32] = 4 Header Structure #4 AttractionInstanceFI = 8 FixableFlags [bool] = 1 FixableStatus [int32] = 4 MechanicInfo [reference] = 8 TimeSinceCycle [float32] = 4 TimeSinceLastBreakdown [float32] = 4 TimeSinceLastBreakdownHandle [float32] = 4 TimeSinceLastBreakdownRemind [float32] = 4 TimeSinceLastInspection [float32] = 4 Header Structure #5 AttractionPersonInfoFI = 0 Header Structure #6 MiniGolfPersonInfo = 16 Attraction [reference] = 8 Confirmed [bool] = 1 EntryIndex [int32] = 4 Flags [int32] = 4 GetOffAtExit [bool] = 1 Matrix [matrix44] = 64 MiniGolfState [int32] = 4 Person [reference] = 8 SeatIndex [int32] = 4 Shot [int32] = 4 State [int32] = 4 StationIndex [int32] = 4 Stroke [int32] = 4 SwapOnOff [bool] = 1 Target [int32] = 4 TrackPiece [managedobjectptr] = 8 Header Structure #7 RideCarCrash = 11 AngVel [vector3] = 12 BounceCount [int32] = 4 CollisionRadius [float32] = 4 CrashState [int32] = 4 ExplodeDuration [float32] = 4 IsSwingPart [bool] = 1 Or [orientation] = 12 Pos [vector3] = 12 RideCarInstance [managedobjectptr] = 8 SceneryCollisionCount [int32] = 4 Vel [vector3] = 12 Header Structure #8 RideCarInstance = 38 ActiveRideCamPoint [int32] = 4 AngVel [vector3] = 12 BounceCount [int32] = 4 CAState [int32] = 4 CollisionRadius [float32] = 4 CrashState [int32] = 4 CurrentDoorAnim [int32] = 4 CurrentMainAnim [int32] = 4 CurrentRestrainAnim [int32] = 4 ExplodeDuration [float32] = 4 Flags [int32] = 4 FrontWheelDistance [float32] = 4 FrontWheelsOnAltSplines [bool] = 1 FrontWheelsOnAltSplinesSpeedFactor [float32] = 4 GotRideCamPos [bool] = 1 HasFollowCam [bool] = 1 IsSwingPart [bool] = 1 LARState [int32] = 4 NCars [int32] = 4 NumPeepsInCar [int32] = 4 Or [orientation] = 12 Pos [vector3] = 12 RearWheelDistance [float32] = 4 RearWheelsOnAltSplines [bool] = 1 RearWheelsOnAltSplinesSpeedFactor [float32] = 4 RideCamOffset [vector3] = 12 RideCamOrient [orientation] = 12 RideCamPos [vector3] = 12 RideCarInstance [managedobjectptr] = 8 RideCarSpinSwingPart [managedobjectptr] = 8 RideTrainInstance [managedobjectptr] = 8 SceneryCollisionCount [int32] = 4 State [int32] = 4 Stats [struct] = 21 [160] AccelValid [bool] = 1 AngVelocity [vector3] = 12 Distance [float32] = 4 Length [float32] = 4 Mass [float32] = 4 MidSplinePos [vector3] = 12 Orient [orientation] = 12 Pos [vector3] = 12 PosValid [bool] = 1 RearTrackPiece [managedobjectptr] = 8 Reversed [bool] = 1 SeatAccel [vector3] = 12 Speed [float32] = 4 TrackAccel [vector3] = 12 TrackOrient [orientation] = 12 TrackPiece [managedobjectptr] = 8 TrackVelocity [vector3] = 12 VelTimeDeltaAccum [float32] = 4 VelocityValid [bool] = 1 WorldAccel [vector3] = 12 WorldVelocity [vector3] = 12 TrackWaterWaveFactors [vector3] = 12 Vel [vector3] = 12 WhichCar [int32] = 4 WhichRideTrainCar [int32] = 4 Header Structure #9 RideCarSpinningPart = 24 AlignTargetVelAboutU [float32] = 4 AngVel [vector3] = 12 AngleAboutU [float32] = 4 AngularVelAboutU [float32] = 4 BounceCount [int32] = 4 CollisionRadius [float32] = 4 CrashState [int32] = 4 ExplodeDuration [float32] = 4 IsSwingPart [bool] = 1 Length [float32] = 4 Mass [float32] = 4 Mode [int32] = 4 Or [orientation] = 12 PivotOrient [orientation] = 12 PivotPos [vector3] = 12 Pos [vector3] = 12 PosValid [bool] = 1 RideCarInstance [managedobjectptr] = 8 SceneryCollisionCount [int32] = 4 SpinState [int32] = 4 UnrotatedOrient [orientation] = 12 UseCarVisual [bool] = 1 Vel [vector3] = 12 WhichCar [int32] = 4 Header Structure #10 RideCarSpinSwingPart = 18 AngVel [vector3] = 12 BounceCount [int32] = 4 CollisionRadius [float32] = 4 CrashState [int32] = 4 ExplodeDuration [float32] = 4 IsSwingPart [bool] = 1 Mass [float32] = 4 Mode [int32] = 4 Or [orientation] = 12 PivotOrient [orientation] = 12 PivotPos [vector3] = 12 Pos [vector3] = 12 PosValid [bool] = 1 RideCarInstance [managedobjectptr] = 8 SceneryCollisionCount [int32] = 4 UseCarVisual [bool] = 1 Vel [vector3] = 12 WhichCar [int32] = 4 Header Structure #11 RideCarSwingingPart = 25 AngVel [vector3] = 12 AngleAboutF [float32] = 4 AngleAboutR [float32] = 4 AngularVelAboutF [float32] = 4 AngularVelAboutR [float32] = 4 BounceCount [int32] = 4 CollisionRadius [float32] = 4 CrashState [int32] = 4 ExplodeDuration [float32] = 4 IsSwingPart [bool] = 1 Length [float32] = 4 Mass [float32] = 4 Mode [int32] = 4 Or [orientation] = 12 PivotOrient [orientation] = 12 PivotPos [vector3] = 12 Pos [vector3] = 12 PosValid [bool] = 1 RideCarInstance [managedobjectptr] = 8 RotatedEndOrient [orientation] = 12 SceneryCollisionCount [int32] = 4 UnrotatedEndOrient [orientation] = 12 UseCarVisual [bool] = 1 Vel [vector3] = 12 WhichCar [int32] = 4 Header Structure #12 RideInstance = 52 AIDDatabaseEntry [managedobjectptr] = 8 AssessedRunningCost [int32] = 4 BuildTime [float32] = 4 Direction [int32] = 4 Entrance [managedobjectptr] = 8 EntranceTimeRemaining [float32] = 4 Exit [managedobjectptr] = 8 ExitTimeRemaining [float32] = 4 Fence [managedobjectptr] = 8 FenceFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 FixableFlags [bool] = 1 FixableStatus [int32] = 4 Flags [int32] = 4 IntervalData [array] = 3 [0] GuestsPerInterval [int32] = 4 IncomePerInterval [int32] = 4 LossesPerInterval [int32] = 4 MaxWaitTime [int32] = 4 MechanicInfo [reference] = 8 MinWaitTime [int32] = 4 Name [string] = 0 NumCircuits [int32] = 4 OverrideFence [managedobjectptr] = 8 Popularity [int32] = 4 Prototype [bool] = 1 Queue [list] = 1 [0] Guest [managedobjectptr] = 8 QueueFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 QueueLine [reference] = 8 RideAssessmentResults [struct] = 5 [25] AssessmentIsValid [bool] = 1 AssessmentRatings [vector3] = 12 AssessmentReliability [float32] = 4 AssessmentUnderCover [float32] = 4 AssessmentValue [float32] = 4 RideMusicSelection [string] = 0 RideStations [array] = 7 [0] Entrance [managedobjectptr] = 8 EntranceTimeRemaining [float32] = 4 Exit [managedobjectptr] = 8 ExitTimeRemaining [float32] = 4 Queue [list] = 1 [0] Guest [managedobjectptr] = 8 QueueLine [reference] = 8 m_queueTimeSecs [float32] = 4 Satisfaction [int32] = 4 State [int32] = 4 ThoughtsAbout [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 TicketPrice [int32] = 4 TimeSinceCycle [float32] = 4 TimeSinceLastBreakdown [float32] = 4 TimeSinceLastBreakdownHandle [float32] = 4 TimeSinceLastBreakdownRemind [float32] = 4 TimeSinceLastCrash [float32] = 4 TimeSinceLastInspection [float32] = 4 TotalGuests [int32] = 4 TotalProfit [int32] = 4 WaitForLoad [int32] = 4 m_breakdownType [int32] = 4 m_checkBreakdownUpdateTime [float32] = 4 m_downTimeCounters [array] = 1 [0] m_downTimeCountersElement [int32] = 4 m_downTimePercent [float32] = 4 m_favouriteRideCount [int32] = 4 m_inspectionInterval [int32] = 4 m_lastBreakdownType [int32] = 4 m_minutesSinceLastInspection [int32] = 4 m_queueTimeSecs [float32] = 4 m_reliability [float32] = 4 m_updateDownTimeCounter [int32] = 4 Header Structure #13 RidePersonInfo = 9 Attraction [reference] = 8 Confirmed [bool] = 1 EntryIndex [int32] = 4 Matrix [matrix44] = 64 Person [reference] = 8 SeatIndex [int32] = 4 State [int32] = 4 StationIndex [int32] = 4 Target [int32] = 4 Header Structure #14 AnimatedRideEntry = 7 BurnParticles [reference] = 8 DustParticles [reference] = 8 Flags [int32] = 4 Ride [reference] = 8 SteamIndex [array] = 1 [0] SteamIndexElement [int32] = 4 SteamParticles [array] = 1 [0] SteamParticlesElement [reference] = 8 SteamPosTime [array] = 1 [0] SteamPosTimeElement [float32] = 4 Header Structure #15 RideCarEntry = 3 BurnParticles [reference] = 8 ExplodeParticles [reference] = 8 Flags [int32] = 4 Header Structure #16 RideCarSplashEntry = 3 Flags [int32] = 4 LeftSplashParticles [reference] = 8 RightSplashParticles [reference] = 8 Header Structure #17 RideParticleManager = 6 AnimatedRideEntries [list] = 1 [0] AnimatedRideEntry [managedobjectptr] = 8 ParkBenchEntries [list] = 1 [0] ParkBenchEntry [reference] = 8 PlacementLargeEntries [list] = 1 [0] PlacementLargeEntry [reference] = 8 PlacementSmallEntries [list] = 1 [0] PlacementSmallEntry [reference] = 8 RideCarEntries [list] = 1 [0] RideCarEntry [managedobjectptr] = 8 RideCarSplashEntries [list] = 1 [0] RideCarSplashEntry [managedobjectptr] = 8 Header Structure #18 RideTrainInstance = 54 Accel [float32] = 4 AccelThrill [float32] = 4 CableLiftTrain [managedobjectptr] = 8 Cars [array] = 1 [0] Car [managedobjectptr] = 8 ChainSpeedLimited [bool] = 1 ChainState [int32] = 4 ChainStateTimer [float32] = 4 CicuitCount [int32] = 4 Distance [float32] = 4 DoneWaitAtTop [bool] = 1 DropIntoOblivionThrill [float32] = 4 DynamicFrictionCoeff [float32] = 4 Flags [int32] = 4 FrontTrackPiece [managedobjectptr] = 8 LapStateDistance [float32] = 4 LaunchForce [float32] = 4 LaunchSpeed [float32] = 4 LaunchSpeedAndForceValid [float32] = 4 Length [float32] = 4 Mass [float32] = 4 NegGThrill [float32] = 4 NegGVomitism [float32] = 4 OffTrackAngularDiff [float32] = 4 OffTrackAngularVel [float32] = 4 OffTrackFirstWayPoint [bool] = 1 OffTrackOrient [orientation] = 12 OffTrackPosition [vector3] = 12 OffTrackTiltAngle [float32] = 4 OffTrackWayPoint [waypointlist] = 0 OffTrackWayPointTime [float32] = 4 OnWhichStation [int32] = 4 Racing [struct] = 13 [47] Accel [float32] = 4 ApexProbability [float32] = 4 Decel [float32] = 4 DecidedWantLeftOnRaceOver [bool] = 1 IsRacing [bool] = 1 LaneChangeProbability [float32] = 4 LanePosition [float32] = 4 LaneState [int32] = 4 SlowOnCornerFactor [float32] = 4 SlowOnCornerTimer [float32] = 4 TopSpeed [float32] = 4 TrackPiece [managedobjectptr] = 8 WantLeftOnRaceOver [bool] = 1 ReachedStart [bool] = 1 RearTrackPiece [managedobjectptr] = 8 Reversed [bool] = 1 RideTrainOverlayName [string] = 0 RideTrainSymbolName [string] = 0 ShuttleDirection [int32] = 4 SortIndex [int32] = 4 Speed [float32] = 4 SpeedThrill [float32] = 4 StartStation [int32] = 4 State [int32] = 4 StateTime [float32] = 4 StateTrackPiece [managedobjectptr] = 8 StaticFrictionCoeff [float32] = 4 Station [int32] = 4 ThrillLiftTrainWhichThrillLift [int32] = 4 TrackedRideInstance [managedobjectptr] = 8 WaitingForTrainState [int32] = 4 WaitingToGoAtWhichBlockSection [int32] = 4 WhichCableLiftDisengaging [int32] = 4 WhichTrain [int32] = 4 WhichTrainOnThrillLift [int32] = 4 Header Structure #19 SpecialAttractionInstance = 29 AIDDatabaseEntry [managedobjectptr] = 8 AssessedRunningCost [int32] = 4 AverageWithdrawn [int32] = 4 BuildTime [float32] = 4 Direction [int32] = 4 FixableFlags [bool] = 1 FixableStatus [int32] = 4 Flags [int32] = 4 IntervalData [array] = 3 [0] GuestsPerInterval [int32] = 4 IncomePerInterval [int32] = 4 LossesPerInterval [int32] = 4 MechanicInfo [reference] = 8 Name [string] = 0 Popularity [int32] = 4 Prototype [bool] = 1 Satisfaction [int32] = 4 Scenery [managedobjectptr] = 8 SpecialAttractionOverlayName [string] = 0 SpecialAttractionSymbolName [string] = 0 State [int32] = 4 ThoughtsAbout [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 TicketPrice [int32] = 4 TimeSinceCycle [float32] = 4 TimeSinceLastBreakdown [float32] = 4 TimeSinceLastBreakdownHandle [float32] = 4 TimeSinceLastBreakdownRemind [float32] = 4 TimeSinceLastCrash [float32] = 4 TimeSinceLastInspection [float32] = 4 TotalGuests [int32] = 4 TotalProfit [int32] = 4 TotalWithdrawn [int32] = 4 Header Structure #20 SpecialAttractionPersonInfo = 11 ActualLevel [int32] = 4 Attraction [reference] = 8 Confirmed [bool] = 1 EntryIndex [int32] = 4 Matrix [matrix44] = 64 Person [reference] = 8 SeatIndex [int32] = 4 State [int32] = 4 Target [int32] = 4 TargetIndex [int32] = 4 TargetLevel [int32] = 4 Header Structure #21 SplinePathPersonInfo = 15 Attraction [reference] = 8 BezierPos [float32] = 4 Confirmed [bool] = 1 EntryIndex [int32] = 4 GuestLocation [int32] = 4 LoopPos [int32] = 4 Matrix [matrix44] = 64 MovingBackwards [bool] = 1 Person [reference] = 8 SeatIndex [int32] = 4 State [int32] = 4 StationIndex [int32] = 4 StubId [int32] = 4 StubPos [int32] = 4 Target [int32] = 4 Header Structure #22 StallInstance = 28 AIDDatabaseEntry [managedobjectptr] = 8 AssessedRunningCost [int32] = 4 BuildTime [float32] = 4 Direction [int32] = 4 FixableFlags [bool] = 1 FixableStatus [int32] = 4 Flags [int32] = 4 IntervalData [array] = 3 [0] GuestsPerInterval [int32] = 4 IncomePerInterval [int32] = 4 LossesPerInterval [int32] = 4 MechanicInfo [reference] = 8 Name [string] = 0 Popularity [int32] = 4 Prototype [bool] = 1 Satisfaction [int32] = 4 Scenery [managedobjectptr] = 8 ShopExtras [list] = 1 [0] ShopExtra [managedobjectptr] = 8 ShopItems [list] = 1 [0] ShopItem [managedobjectptr] = 8 StallOverlayName [string] = 0 StallSymbolName [string] = 0 State [int32] = 4 ThoughtsAbout [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 TimeSinceCycle [float32] = 4 TimeSinceLastBreakdown [float32] = 4 TimeSinceLastBreakdownHandle [float32] = 4 TimeSinceLastBreakdownRemind [float32] = 4 TimeSinceLastCrash [float32] = 4 TimeSinceLastInspection [float32] = 4 TotalGuests [int32] = 4 TotalProfit [int32] = 4 Header Structure #23 StallPersonInfo = 9 Attraction [reference] = 8 Confirmed [bool] = 1 EntryIndex [int32] = 4 Matrix [matrix44] = 64 Person [reference] = 8 SeatIndex [int32] = 4 State [int32] = 4 Target [int32] = 4 WaitTime [float32] = 4 Header Structure #24 Track = 8 Direction [int32] = 4 FirstSegment [managedobjectptr] = 8 IsCircuit [bool] = 1 LastSegment [managedobjectptr] = 8 Prototype [bool] = 1 Track [list] = 1 [0] TrackPiece [managedobjectptr] = 8 TrackFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 TrackedRideInstance [managedobjectptr] = 8 Header Structure #25 TrackedRideInstance = 93 AIDDatabaseEntry [managedobjectptr] = 8 AdvanceTimeRemainder [float32] = 4 AssessedRunningCost [int32] = 4 BlockBrakeOffSpeed [float32] = 4 BlockSectionedMode [bool] = 1 BlockSections [array] = 1 [0] Train [managedobjectptr] = 8 BrakeSpeed [float32] = 4 BuildTime [float32] = 4 CableLiftTrains [array] = 1 [0] Train [managedobjectptr] = 8 CarFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 Direction [int32] = 4 Entrance [managedobjectptr] = 8 EntranceTimeRemaining [float32] = 4 Exit [managedobjectptr] = 8 ExitTimeRemaining [float32] = 4 Fence [managedobjectptr] = 8 FenceFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 FixableFlags [bool] = 1 FixableStatus [int32] = 4 FixedSpeed [float32] = 4 Flags [int32] = 4 GraphAcceleration [graphedValue] = 0 GraphAltitude [graphedValue] = 0 GraphLateralG [graphedValue] = 0 GraphSpeed [graphedValue] = 0 GraphVerticalG [graphedValue] = 0 IntervalData [array] = 3 [0] GuestsPerInterval [int32] = 4 IncomePerInterval [int32] = 4 LossesPerInterval [int32] = 4 LaunchSpeed [float32] = 4 LeaveIfAnotherTrainEntersStation [bool] = 1 LiftChainSpeed [float32] = 4 MaxWaitTime [int32] = 4 MechanicInfo [reference] = 8 MinWaitTime [int32] = 4 NCarsPerTrain [int32] = 4 NTrains [int32] = 4 Name [string] = 0 NumCircuits [int32] = 4 OpMode [int32] = 4 OperatingParametersInitialised [bool] = 1 OverrideFence [managedobjectptr] = 8 PeopleOnTrain [int32] = 4 PlatformStyle [string] = 0 PlatformType [string] = 0 Popularity [int32] = 4 Prototype [bool] = 1 Queue [list] = 1 [0] Guest [managedobjectptr] = 8 QueueFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 QueueLine [reference] = 8 RaceInProgress [bool] = 1 RaceOver [bool] = 1 RaceWinnerIndex [int32] = 4 RideAssessmentResults [struct] = 5 [25] AssessmentIsValid [bool] = 1 AssessmentRatings [vector3] = 12 AssessmentReliability [float32] = 4 AssessmentUnderCover [float32] = 4 AssessmentValue [float32] = 4 RideMusicSelection [string] = 0 RideSeats [array] = 3 [0] TrainCarNo [int32] = 4 TrainCarSeatNo [int32] = 4 TrainNo [int32] = 4 RideStations [array] = 7 [0] Entrance [managedobjectptr] = 8 EntranceTimeRemaining [float32] = 4 Exit [managedobjectptr] = 8 ExitTimeRemaining [float32] = 4 Queue [list] = 1 [0] Guest [managedobjectptr] = 8 QueueLine [reference] = 8 m_queueTimeSecs [float32] = 4 Satisfaction [int32] = 4 SecondsSinceEndOfRace [float32] = 4 SortedTrains [array] = 1 [0] Index [int32] = 4 State [int32] = 4 SyncTrains [bool] = 1 ThoughtsAbout [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 ThrillLiftTrains [array] = 1 [0] Train [managedobjectptr] = 8 TicketPrice [int32] = 4 TimeSinceCycle [float32] = 4 TimeSinceLastBreakdown [float32] = 4 TimeSinceLastBreakdownHandle [float32] = 4 TimeSinceLastBreakdownRemind [float32] = 4 TimeSinceLastCrash [float32] = 4 TimeSinceLastInspection [float32] = 4 TotalGuests [int32] = 4 TotalProfit [int32] = 4 Track [managedobjectptr] = 8 TrackedRideOverlayName [string] = 0 TrackedRideStats [struct] = 14 [335] DistanceTravelled [float32] = 4 GraphAccAcceleration [float32] = 4 GraphAccAltitude [float32] = 4 GraphAccCount [int32] = 4 GraphAccLateralG [float32] = 4 GraphAccSpeed [float32] = 4 GraphAccVerticalG [float32] = 4 GraphSampleCount [int32] = 4 GraphedAccel [float32] = 4 GraphedLateralG [float32] = 4 GraphedVerticalG [float32] = 4 LapTime [float32] = 4 SamplesPerSecond [int32] = 4 TrackedRideTesting [struct] = 13 [283] CornerAngle [float32] = 4 DropStartHeight [float32] = 4 InBankedCorner [bool] = 1 InCornerState [int32] = 4 InDrop [bool] = 1 InLiftHill [bool] = 1 InSlopedCorner [bool] = 1 InTunnel [bool] = 1 InvalidLap [bool] = 1 Inverted [bool] = 1 Results [struct] = 17 [128] AirTime [float32] = 4 AverageSpeed [float32] = 4 BankedCornerCounts [struct] = 4 [16] n180 [int32] = 4 n270 [int32] = 4 n360 [int32] = 4 n90 [int32] = 4 CornerCounts [struct] = 4 [16] n180 [int32] = 4 n270 [int32] = 4 n360 [int32] = 4 n90 [int32] = 4 HighestDropHeight [float32] = 4 MaxLateralG [float32] = 4 MaxNegativeVerticalG [float32] = 4 MaxPositiveVerticalG [float32] = 4 MaxSpeed [float32] = 4 NDrops [int32] = 4 NInversions [int32] = 4 NLiftHills [int32] = 4 RideLength [float32] = 4 RideTime [float32] = 4 SlopedCornerCounts [struct] = 4 [16] n180 [int32] = 4 n270 [int32] = 4 n360 [int32] = 4 n90 [int32] = 4 TrackSectionCounts [struct] = 7 [28] nHelices [int32] = 4 nRapids [int32] = 4 nSpinningTunnel [int32] = 4 nTurnTable [int32] = 4 nWaterFall [int32] = 4 nWaterSplash [int32] = 4 nWhirlpool [int32] = 4 Valid [int32] = 4 SavedTrackedRideTestResults [struct] = 17 [128] AirTime [float32] = 4 AverageSpeed [float32] = 4 BankedCornerCounts [struct] = 4 [16] n180 [int32] = 4 n270 [int32] = 4 n360 [int32] = 4 n90 [int32] = 4 CornerCounts [struct] = 4 [16] n180 [int32] = 4 n270 [int32] = 4 n360 [int32] = 4 n90 [int32] = 4 HighestDropHeight [float32] = 4 MaxLateralG [float32] = 4 MaxNegativeVerticalG [float32] = 4 MaxPositiveVerticalG [float32] = 4 MaxSpeed [float32] = 4 NDrops [int32] = 4 NInversions [int32] = 4 NLiftHills [int32] = 4 RideLength [float32] = 4 RideTime [float32] = 4 SlopedCornerCounts [struct] = 4 [16] n180 [int32] = 4 n270 [int32] = 4 n360 [int32] = 4 n90 [int32] = 4 TrackSectionCounts [struct] = 7 [28] nHelices [int32] = 4 nRapids [int32] = 4 nSpinningTunnel [int32] = 4 nTurnTable [int32] = 4 nWaterFall [int32] = 4 nWaterSplash [int32] = 4 nWhirlpool [int32] = 4 Valid [int32] = 4 TrackPiece [managedobjectptr] = 8 TrackedRideSymbolName [string] = 0 TrainSelection [int32] = 4 Trains [array] = 1 [0] Train [managedobjectptr] = 8 WaitForLoad [int32] = 4 m_breakdownCar [int32] = 4 m_breakdownSeatIndex [int32] = 4 m_breakdownStation [int32] = 4 m_breakdownTrain [int32] = 4 m_breakdownType [int32] = 4 m_checkBreakdownUpdateTime [float32] = 4 m_downTimeCounters [array] = 1 [0] m_downTimeCountersElement [int32] = 4 m_downTimePercent [float32] = 4 m_favouriteRideCount [int32] = 4 m_inspectionInterval [int32] = 4 m_lastBreakdownType [int32] = 4 m_minutesSinceLastInspection [int32] = 4 m_queueTimeSecs [float32] = 4 m_reliability [float32] = 4 m_updateDownTimeCounter [int32] = 4 Header Structure #26 TrackedRidePersonInfo = 10 Attraction [reference] = 8 Confirmed [bool] = 1 EntryIndex [int32] = 4 GuestLocation [int32] = 4 Matrix [matrix44] = 64 Person [reference] = 8 SeatIndex [int32] = 4 State [int32] = 4 StationIndex [int32] = 4 Target [int32] = 4 Header Structure #27 TrackedRideInstanceSaveHeader = 11 Cols [int32] = 4 CompletionLevel [int32] = 4 Cost [int32] = 4 NeedScenarioComplete [int32] = 4 RideAssessmentResults [struct] = 5 [25] AssessmentIsValid [bool] = 1 AssessmentRatings [vector3] = 12 AssessmentReliability [float32] = 4 AssessmentUnderCover [float32] = 4 AssessmentValue [float32] = 4 Rows [int32] = 4 SavedSelection [managedobjectptr] = 8 TestResults [struct] = 13 [52] AirTime [float32] = 4 AverageSpeed [float32] = 4 HighestDropHeight [float32] = 4 MaxLateralG [float32] = 4 MaxNegativeVerticalG [float32] = 4 MaxPositiveVerticalG [float32] = 4 MaxSpeed [float32] = 4 NDrops [int32] = 4 NInversions [int32] = 4 NLiftHills [int32] = 4 RideLength [float32] = 4 RideTime [float32] = 4 Valid [int32] = 4 TrackedRideInstance [managedobjectptr] = 8 TrackedRidePreview [managedobjectptr] = 8 TrackedRideSymbolName [string] = 0 Header Structure #28 TrackedRidePreview = 4 Compact [array] = 1 [0] Compact [uint8] = 1 Height [int32] = 4 Red [array] = 1 [0] Red [uint8] = 1 Width [int32] = 4 Header Structure #29 TrackExtraPiece = 6 FlexiColourField [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 Owner [managedobjectptr] = 8 SIDDatabaseEntry [managedobjectptr] = 8 SceneryItem [managedobjectptr] = 8 SceneryItemDataField [struct] = 5 [20] CORNER [int32] = 4 DIRECTION [int32] = 4 HEIGHT [int32] = 4 POSX [int32] = 4 POSZ [int32] = 4 TrackPiece [managedobjectptr] = 8 Header Structure #30 TrackPiece = 25 BrakeSpeed [int32] = 4 CarTransformBone [int32] = 4 CurrentAnim [int32] = 4 CurrentAnimIndex [int32] = 4 CurrentAnimTime [float32] = 4 FirstAdvance [bool] = 1 FlexiColourField [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 HoldingTime [int32] = 4 HoldingTrain [managedobjectptr] = 8 Next [managedobjectptr] = 8 Owner [managedobjectptr] = 8 PlatformPiece [managedobjectptr] = 8 Prev [managedobjectptr] = 8 Reversed [bool] = 1 RideEventTriggers [list] = 4 [0] PreTrigger [bool] = 1 SourceObject [reference] = 8 TargetObject [reference] = 8 Trigger [bool] = 1 SIDDatabaseEntry [managedobjectptr] = 8 SYMBOLNAME [string] = 0 SceneryItem [managedobjectptr] = 8 SceneryItemDataField [struct] = 5 [20] CORNER [int32] = 4 DIRECTION [int32] = 4 HEIGHT [int32] = 4 POSX [int32] = 4 POSZ [int32] = 4 Segment [managedobjectptr] = 8 StartDistance [float32] = 4 StartDistanceBackwardsSpline [float32] = 4 TargetAnimState [int32] = 4 UserAngleDegrees [int32] = 4 m_carTransformAtRestInverse [matrix44] = 64 Header Structure #31 TrackPlatformPiece = 7 Flags [int32] = 4 FlexiColourField [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 Owner [managedobjectptr] = 8 SIDDatabaseEntry [managedobjectptr] = 8 SceneryItem [managedobjectptr] = 8 SceneryItemDataField [struct] = 5 [20] CORNER [int32] = 4 DIRECTION [int32] = 4 HEIGHT [int32] = 4 POSX [int32] = 4 POSZ [int32] = 4 TrackPiece [managedobjectptr] = 8 Header Structure #32 TrackSegment = 7 Direction [int32] = 4 FirstPiece [managedobjectptr] = 8 LastPiece [managedobjectptr] = 8 NextSegment [managedobjectptr] = 8 PrevSegment [managedobjectptr] = 8 Prototype [bool] = 1 Track [managedobjectptr] = 8 Header Structure #33 WaterFlowManager = 0 Header Structure #34 MessageConsole = 2 Messages [array] = 1 [0] Message [reference] = 8 NextMessage [int32] = 4 Header Structure #35 MessageConsoleEntry = 2 Text [resourcesymbol] = 0 Time [float32] = 4 Header Structure #36 ObjectMessageConsoleEntry = 4 Object [reference] = 8 Panel [int32] = 4 Text [resourcesymbol] = 0 Time [float32] = 4 Header Structure #37 GUI2_DatDesc = 6 DatGuestCountInt [int32] = 4 DatMinutesSinceMidnight [int32] = 4 DatMonth [int32] = 4 DatParkName [string] = 0 DatPreview [array] = 3 [0] B [uint8] = 1 G [uint8] = 1 R [uint8] = 1 DatYear [int32] = 4 Header Structure #38 GUI2_CurrentDatDesc = 1 CurrDatDesc [reference] = 8 Header Structure #39 Money = 20 AverageGuestATMFunds [int32] = 4 AverageGuestCash [int32] = 4 BuildRitesBuyCost [int32] = 4 BuildRitesSellCost [int32] = 4 Cash [int32] = 4 CashLessLoan [graphedValue] = 0 CompanyValue [graphedValue] = 0 EntranceFee [int32] = 4 Expendature [graphedValue] = 0 Flags [int32] = 4 Income [graphedValue] = 0 InterestRate [float32] = 4 LandBuyCost [int32] = 4 LandSellCost [int32] = 4 Loan [int32] = 4 MaxLoan [int32] = 4 MonthlyExpendature [array] = 17 [0] FoodDrinkSales [int32] = 4 FoodDrinkStock [int32] = 4 LandPurchase [int32] = 4 Landscaping [int32] = 4 LoanInterest [int32] = 4 Marketing [int32] = 4 Other [int32] = 4 ParkEntranceTickets [int32] = 4 PrizeMoney [int32] = 4 Research [int32] = 4 RideConstruction [int32] = 4 RideRunningCosts [int32] = 4 RideTickets [int32] = 4 ShopSales [int32] = 4 ShopStock [int32] = 4 StaffTraining [int32] = 4 StaffWages [int32] = 4 ParkValue [graphedValue] = 0 SharePrice [graphedValue] = 0 WeeklyProfit [graphedValue] = 0 Header Structure #40 CoasterCondition = 11 CmpVal [float32] = 4 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 Flags [int32] = 4 NextCheckTime [float32] = 4 NumRequired [int32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Header Structure #41 Objective = 4 Difficulty [int32] = 4 ObjectiveId [int32] = 4 Prize [int32] = 4 Success [bool] = 1 Header Structure #42 ObjectiveCondition = 4 Completed [bool] = 1 ConditionId [int32] = 4 Difficulty [int32] = 4 ObjectiveId [int32] = 4 Header Structure #43 GenericConsistantCondition = 8 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 NextCheckTime [float32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Header Structure #44 GenericValueCondition = 9 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 NextCheckTime [float32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Value [int32] = 4 Header Structure #45 ParkValueCondition = 9 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 NextCheckTime [float32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Value [int32] = 4 Header Structure #46 ShopProfitCondition = 9 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 NextCheckTime [float32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Value [int32] = 4 Header Structure #47 RideIncomeCondition = 9 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 NextCheckTime [float32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Value [int32] = 4 Header Structure #48 ParkRatingCondition = 9 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 NextCheckTime [float32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Value [int32] = 4 Header Structure #49 ParkGuestsCondition = 9 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 NextCheckTime [float32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Value [int32] = 4 Header Structure #50 RepayLoanCondition = 8 Completed [bool] = 1 ConditionId [int32] = 4 Consistant [int32] = 4 ConsistantFlags [int32] = 4 Difficulty [int32] = 4 NextCheckTime [float32] = 4 ObjectiveId [int32] = 4 StartTime [float32] = 4 Header Structure #51 VIPCondition = 39 AutographTolerance [float32] = 4 AverageHappiness [float32] = 4 BreakdownTolerance [float32] = 4 CheckTime [float32] = 4 CoastersDone [array] = 1 [0] Coaster [reference] = 8 CoastersNeeded [int32] = 4 Completed [bool] = 1 ConditionId [int32] = 4 ConditionMet [bool] = 1 Difficulty [int32] = 4 Fame [float32] = 4 FirstInsertTime [float32] = 4 GivenMonthWarning [bool] = 1 GivenWeekWarning [bool] = 1 HappinessKnown [float32] = 4 HasVIPEverVisited [bool] = 1 InitialEnergy [float32] = 4 InitialHappiness [float32] = 4 InsertionInterval [int32] = 4 LitterTolerance [float32] = 4 MinExcitment [float32] = 4 MonthsToStayInPark [int32] = 4 NauseaTolerance [float32] = 4 NextInsertVIPTime [float32] = 4 NumBodyGuards [int32] = 4 ObjectiveId [int32] = 4 PreferedStyle [int32] = 4 PreferredIntersity [float32] = 4 SceneryNeeded [int32] = 4 SeenFireworks [bool] = 1 SeenScenery [bool] = 1 SpecifyFlags [int32] = 4 Started [bool] = 1 SubConditionFlags [int32] = 4 SubTypeVIP [uint8] = 1 TargetHappiness [float32] = 4 VIPFlags [int32] = 4 VIPReference [reference] = 8 VIPRoute [managedobjectptr] = 8 Header Structure #52 VIPRoute = 3 CurrentTargetIndex [int32] = 4 Route [list] = 3 [0] StateType [int32] = 4 Target [reference] = 8 TargetType [int32] = 4 Visiting [bool] = 1 Header Structure #53 Park = 28 AdultAppeal [graphedValue] = 0 AdultsInPark [graphedValue] = 0 AssessedEntranceFee [graphedValue] = 0 ChildrenAppeal [graphedValue] = 0 ChildrenInPark [graphedValue] = 0 ClosingTimeMinutes [int32] = 4 Flags [int32] = 4 GuestGenerationRate [float32] = 4 GuestIntake [graphedValue] = 0 GuestRideIntensityPreference [float32] = 4 GuestThinkCycle [int32] = 4 GuestsInPark [graphedValue] = 0 GuestsOnWayToPark [graphedValue] = 0 IdealGuests [graphedValue] = 0 InitialGuestHappiness [float32] = 4 InitialGuestHunger [float32] = 4 InitialGuestThirst [float32] = 4 Name [string] = 0 ObjectiveText [string] = 0 OpeningTimeMinutes [int32] = 4 ParkFenceEntry [reference] = 8 ParkRating [graphedValue] = 0 ParkRatingPenalty [int32] = 4 PublicityLevel [graphedValue] = 0 ScenarioDescription [string] = 0 ScenarioName [string] = 0 TeenagerAppeal [graphedValue] = 0 TeenagersInPark [graphedValue] = 0 Header Structure #54 ParkEntranceBehaviour = 1 "SceneryItem" [reference] = 8 Header Structure #55 PathManager = 1 TileList [PathTileList] = 0 Header Structure #56 PathTile = 7 ColIndex [uint8] = 1 Direction [uint8] = 1 PathType [uint8] = 1 RowIndex [uint8] = 1 Surface [reference] = 8 SurfaceType [uint8] = 1 bool [uint8] = 1 Header Structure #57 PathGround = 7 ColIndex [uint8] = 1 Direction [uint8] = 1 PathType [uint8] = 1 RowIndex [uint8] = 1 Surface [reference] = 8 SurfaceType [uint8] = 1 bool [uint8] = 1 Header Structure #58 PathFlying = 11 BaseHeight [int32] = 4 ColIndex [uint8] = 1 Direction [uint8] = 1 PathType [uint8] = 1 QuantisedHeight [int32] = 4 RowIndex [uint8] = 1 SceneryItem [reference] = 8 SlopeType [uint8] = 1 Surface [reference] = 8 SurfaceType [uint8] = 1 bool [uint8] = 1 Header Structure #59 PathQueue = 16 BaseHeight [int32] = 4 ColIndex [uint8] = 1 Direction [uint8] = 1 EndDirection [uint8] = 1 FenceEntry [managedobjectptr] = 8 FenceFlexiColours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 PathType [uint8] = 1 QuantisedHeight [int32] = 4 QueueLine [reference] = 8 RowIndex [uint8] = 1 SceneryItem [reference] = 8 SlopeType [uint8] = 1 StartDirection [uint8] = 1 Surface [reference] = 8 SurfaceType [uint8] = 1 bool [uint8] = 1 Header Structure #60 PathTypeDatabaseEntry = 4 IsAvailable [bool] = 1 IsHidden [bool] = 1 IsInvented [bool] = 1 SystemName [string] = 0 Header Structure #61 BaseQueueLine = 2 HeadTile [reference] = 8 QueueSize [int32] = 4 Header Structure #62 QueueLine = 4 HeadTile [reference] = 8 QueueSize [int32] = 4 RideInstance [reference] = 8 StationIndex [int32] = 4 Header Structure #63 FakeQueueLine = 2 HeadTile [reference] = 8 QueueSize [int32] = 4 Header Structure #64 QueueTypeGroundSurface = 2 Colours [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 QueueType [managedobjectptr] = 8 Header Structure #65 QueueTypeDatabaseEntry = 4 IsAvailable [bool] = 1 IsHidden [bool] = 1 IsInvented [bool] = 1 SystemName [string] = 0 Header Structure #66 AvatarDatabaseEntry = 3 AvatarName [string] = 0 GuestGroup [reference] = 8 Version [int32] = 4 Header Structure #67 Entertainer = 88 AlternateWalkingAnim [int32] = 4 AnimCount [int32] = 4 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 Bad [bool] = 1 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 Facing [bool] = 1 FacingAngle [float32] = 4 FallVel [float32] = 4 Flags [int32] = 4 GridSizeX [uint8] = 1 GridSizeY [uint8] = 1 Happiness [float32] = 4 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 LastTaskType [int32] = 4 Laziness [float32] = 4 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NumGuestsOk [bool] = 1 NumRidesDone [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PatrolZoneEncoded [array] = 1 [0] PatrolZoneEncodedElement [int32] = 4 PerformInterupt [bool] = 1 PersonType [uint8] = 1 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 ShowPieceIndex [int32] = 4 SkinPalette [uint8] = 1 StaffTypeId [int32] = 4 StartCol [uint8] = 1 StartDate [float32] = 4 StartRow [uint8] = 1 StartState [bool] = 1 State [int32] = 4 StateTarget [reference] = 8 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinkTimer [float32] = 4 ThinksSinceDifferentTask [int32] = 4 ThinksSinceHappy [int32] = 4 ThinksSinceLastTask [int32] = 4 ThinksSinceNoTask [int32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeTillEntertain [float32] = 4 TimeToNextThink [int32] = 4 TooFewManyGuestsTime [float32] = 4 Training [uint32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WageLevel [uint32] = 4 Warnings [uint32] = 4 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #68 Guest = 90 AlternateWalkingAnim [int32] = 4 AngryFace [uint8] = 1 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AssessSceneryTimer [uint8] = 1 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BadEntertainer [bool] = 1 BadFoodTime [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CashInfo [struct] = 9 [36] ATMCash [int32] = 4 CurrentCash [int32] = 4 SpentOnDrink [int32] = 4 SpentOnFood [int32] = 4 SpentOnParkEntry [int32] = 4 SpentOnRides [int32] = 4 SpentOnSouvenirs [int32] = 4 TotalSpent [int32] = 4 WithdrawnCash [int32] = 4 ConsumingAmount [float32] = 4 Consumption [struct] = 3 [12] DrinkF [float32] = 4 FoodF [float32] = 4 ToiletF [float32] = 4 CurrentHealth [struct] = 3 [12] EnergyF [float32] = 4 HappinessF [float32] = 4 NauseaF [float32] = 4 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 FavouriteRide [reference] = 8 FavouriteRideRating [float32] = 4 Flags [int32] = 4 FlockSpeedFactorSmoother [float32] = 4 GuestGroup [reference] = 8 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 IsAvatar [bool] = 1 IsFacingPhoto [bool] = 1 IsInPark [uint8] = 1 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 ManLost [int32] = 4 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NauseaTolerance [int32] = 4 NumDrinksBought [int32] = 4 NumFoodItemsBought [int32] = 4 NumRidesDone [int32] = 4 NumSouvenirsBought [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PerformInterupt [bool] = 1 PersonType [uint8] = 1 PhotosTaken [int32] = 4 PreferedIntensityMax [float32] = 4 PreferedIntensityMin [float32] = 4 PreferedRideIntensity [int32] = 4 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StartDate [float32] = 4 State [int32] = 4 StateTarget [reference] = 8 StatsTimer [float32] = 4 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetHealth [struct] = 3 [12] EnergyF [float32] = 4 HappinessF [float32] = 4 NauseaF [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeInPark [int32] = 4 TimeToNextThink [int32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #69 GuestDemographics = 17 Pop_AdultCouple [float32] = 4 Pop_AdultFemale [float32] = 4 Pop_AdultMale [float32] = 4 Pop_AdultParty [float32] = 4 Pop_ChildFemale [float32] = 4 Pop_ChildMale [float32] = 4 Pop_DayTrip [float32] = 4 Pop_Family [float32] = 4 Pop_LoneAdult [float32] = 4 Pop_LoneTeenager [float32] = 4 Pop_TeenageCouple [float32] = 4 Pop_TeenageFemale [float32] = 4 Pop_TeenageGang [float32] = 4 Pop_TeenageMale [float32] = 4 Prob_InterRacialCouple [float32] = 4 Prob_MaleLeader [float32] = 4 Prob_SingleParentFamily [float32] = 4 Header Structure #70 HoldHandsRouteController = 17 Angle [float32] = 4 AnimLeft [int32] = 4 AnimMiddle [int32] = 4 AnimRight [int32] = 4 OffsetLeft [float32] = 4 OffsetRight [float32] = 4 PeepLeft [reference] = 8 PeepMiddle [reference] = 8 PeepRight [reference] = 8 Position [vector3] = 12 Radius [float32] = 4 Size [int32] = 4 Speed [float32] = 4 SpeedLeft [float32] = 4 SpeedMiddle [float32] = 4 SpeedRight [float32] = 4 WayPoints [waypointlist] = 0 Header Structure #71 GuestGroup = 37 Avatar [reference] = 8 AvgEnergy [float32] = 4 AvgHappiness [float32] = 4 AvgNausea [float32] = 4 DesiredObjects [int32] = 4 FirstDecision [bool] = 1 FlockDecay [float32] = 4 FlockFocus [reference] = 8 FlockIndex [int32] = 4 FlockProgress [float32] = 4 FlockState [int32] = 4 FlockSubState [int32] = 4 FlockTarget [reference] = 8 GuestGroupType [int32] = 4 HoldHandsRouteController [reference] = 8 Leader [reference] = 8 MaxIntensity [float32] = 4 MaxToilet [float32] = 4 Members [array] = 1 [0] Member [reference] = 8 MinDrink [float32] = 4 MinFood [float32] = 4 MinIntensity [float32] = 4 NextActorAnim [int32] = 4 NextChooser [int32] = 4 NumMembers [int32] = 4 NumMembersAlignedForPhoto [int32] = 4 SetPieceActor0 [reference] = 8 SetPieceActor1 [reference] = 8 SetPieceFocus [vector3] = 12 SetPiecePath [reference] = 8 SetPiecePause [float32] = 4 SetPiecePhotoF [vector3] = 12 SetPiecePos [array] = 1 [0] Pos [vector3] = 12 SetPieceState [int32] = 4 SetPieceTakePhoto [bool] = 1 SetPieceType [int32] = 4 SetPieceVistaPoint [reference] = 8 Header Structure #72 GuestHolders = 9 ConsumingItem [int32] = 4 HeadHolder [reference] = 8 LHandHolder [reference] = 8 LPocketHolder [reference] = 8 Person [managedobjectptr] = 8 RHandHolder [reference] = 8 RPocketHolder [reference] = 8 SlotlessHolders [list] = 1 [0] SlotlessHolder [reference] = 8 Umbrella [managedobjectptr] = 8 Header Structure #73 GuestInjectionPoint = 1 "SceneryItem" [reference] = 8 Header Structure #74 Handyman = 86 AlternateWalkingAnim [int32] = 4 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BinsEmptied [uint32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 DutyWayPoint [vector3] = 12 FacingAngle [float32] = 4 FallVel [float32] = 4 Flags [int32] = 4 GardensWatered [uint32] = 4 GrassMown [uint32] = 4 GridSizeX [uint8] = 1 GridSizeY [uint8] = 1 Happiness [float32] = 4 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 LastTaskType [int32] = 4 Laziness [float32] = 4 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NumRidesDone [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PathsSwept [uint32] = 4 PatrolZoneEncoded [array] = 1 [0] PatrolZoneEncodedElement [int32] = 4 PerformInterupt [bool] = 1 PersonType [uint8] = 1 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StaffTypeId [int32] = 4 StartCol [uint8] = 1 StartDate [float32] = 4 StartRow [uint8] = 1 StartState [bool] = 1 State [int32] = 4 StateTarget [reference] = 8 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinkTimer [float32] = 4 ThinksSinceDifferentTask [int32] = 4 ThinksSinceHappy [int32] = 4 ThinksSinceLastTask [int32] = 4 ThinksSinceNoTask [int32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeToNextThink [int32] = 4 Training [uint32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WageLevel [uint32] = 4 Warnings [uint32] = 4 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #75 Litter = 6 CreateTime [float32] = 4 LitterState [int32] = 4 LitterType [int32] = 4 Orientation [orientation] = 12 PathTile [managedobjectptr] = 8 Position [vector3] = 12 Header Structure #76 Mechanic = 85 AlternateWalkingAnim [int32] = 4 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 Flags [int32] = 4 GridSizeX [uint8] = 1 GridSizeY [uint8] = 1 Happiness [float32] = 4 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 LastTaskType [int32] = 4 Laziness [float32] = 4 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NumRidesDone [int32] = 4 ObjectMechanicInfo [reference] = 8 ObjectsFixed [uint32] = 4 ObjectsInspected [uint32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PatrolZoneEncoded [array] = 1 [0] PatrolZoneEncodedElement [int32] = 4 PerformInterupt [bool] = 1 PersonType [uint8] = 1 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StaffTypeId [int32] = 4 StartCol [uint8] = 1 StartDate [float32] = 4 StartRow [uint8] = 1 StartState [bool] = 1 State [int32] = 4 StateTarget [reference] = 8 StateTimer [float32] = 4 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinkTimer [float32] = 4 ThinksSinceDifferentTask [int32] = 4 ThinksSinceHappy [int32] = 4 ThinksSinceLastTask [int32] = 4 ThinksSinceNoTask [int32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeToNextThink [int32] = 4 Training [uint32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WageLevel [uint32] = 4 Warnings [uint32] = 4 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #77 ParkInspectorManager = 1 ParkInspectorRef [reference] = 8 Header Structure #78 ParkInspector = 90 AlternateWalkingAnim [int32] = 4 AnimSequence [int32] = 4 AnimSequenceIndex [int32] = 4 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 Contemplate [bool] = 1 CurrentTask [int32] = 4 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 EvaluationHandler [list] = 22 [0] Attraction [reference] = 8 EvaluatedRecentlyFlags [int32] = 4 RTIT_Attraction_Evaluated [int32] = 4 RTIT_NoMaintenanceManNear [int32] = 4 RTIT_Ride_InappropriateMusic [int32] = 4 RTIT_Ride_LongQueueTime [int32] = 4 RTIT_Ride_LongRideTime [int32] = 4 RTIT_Ride_NoEntrance [int32] = 4 RTIT_Ride_NoExit [int32] = 4 RTIT_Ride_NoPathToEntrance [int32] = 4 RTIT_Ride_NoPathToExit [int32] = 4 RTIT_Ride_NoRideAssessment [int32] = 4 RTIT_Staff_Lazy [int32] = 4 RTIT_Staff_NoPathToGetTo [int32] = 4 RTIT_Staff_Unhappy [int32] = 4 RTIT_Stall_NoPathToGetTo [int32] = 4 RTIT_Stall_NotEnoughForDemand [int32] = 4 RTIT_Stall_TooCheap [int32] = 4 RTIT_Stall_TooExpensive [int32] = 4 RTIT_Stall_TooManyForDemand [int32] = 4 RTIT_TrackedRide_Boring [int32] = 4 RTIT_Vista_InappropriateStyle [int32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 Flags [int32] = 4 GridSizeX [uint8] = 1 GridSizeY [uint8] = 1 Happiness [float32] = 4 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 IncState [bool] = 1 LastTaskType [int32] = 4 Laziness [float32] = 4 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NumRidesDone [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PatrolZoneEncoded [array] = 1 [0] PatrolZoneEncodedElement [int32] = 4 PerformInterupt [bool] = 1 PersonType [uint8] = 1 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StaffTypeId [int32] = 4 StartCol [uint8] = 1 StartDate [float32] = 4 StartRow [uint8] = 1 StartState [bool] = 1 State [int32] = 4 StateTarget [reference] = 8 SubState [int32] = 4 SubStateTimer [float32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetOnRideReaction [int32] = 4 TaskGapTime [float32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinkTimer [float32] = 4 ThinksSinceDifferentTask [int32] = 4 ThinksSinceHappy [int32] = 4 ThinksSinceLastTask [int32] = 4 ThinksSinceNoTask [int32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeToNextThink [int32] = 4 Training [uint32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WageLevel [uint32] = 4 Warnings [uint32] = 4 WatchTime [float32] = 4 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #79 ParkInspectorMessage = 4 Object [reference] = 8 Panel [int32] = 4 Text [resourcesymbol] = 0 Time [float32] = 4 Header Structure #80 PPGStringTable = 1 SymbolNames [stringTable] = 0 Header Structure #81 PPGDatabaseEntry = 5 PartGroup [uint8] = 1 PeopleSex [uint8] = 1 PeopleType [uint8] = 1 SymbolName [string] = 0 SymbolNameIndex [uint32] = 4 Header Structure #82 Person = 63 AlternateWalkingAnim [int32] = 4 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 Flags [int32] = 4 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NumRidesDone [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PerformInterupt [bool] = 1 PersonType [uint8] = 1 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StartDate [float32] = 4 State [int32] = 4 StateTarget [reference] = 8 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeToNextThink [int32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #83 PersonMessage = 7 Object [reference] = 8 Panel [int32] = 4 Person [reference] = 8 Text [resourcesymbol] = 0 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 Header Structure #84 RouteController = 0 Header Structure #85 SecurityGuard = 81 AlternateWalkingAnim [int32] = 4 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 Flags [int32] = 4 GridSizeX [uint8] = 1 GridSizeY [uint8] = 1 Happiness [float32] = 4 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 LastTaskType [int32] = 4 Laziness [float32] = 4 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NumRidesDone [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PatrolZoneEncoded [array] = 1 [0] PatrolZoneEncodedElement [int32] = 4 PerformInterupt [bool] = 1 PersonType [uint8] = 1 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StaffTypeId [int32] = 4 StartCol [uint8] = 1 StartDate [float32] = 4 StartRow [uint8] = 1 StartState [bool] = 1 State [int32] = 4 StateTarget [reference] = 8 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinkTimer [float32] = 4 ThinksSinceDifferentTask [int32] = 4 ThinksSinceHappy [int32] = 4 ThinksSinceLastTask [int32] = 4 ThinksSinceNoTask [int32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeToNextThink [int32] = 4 Training [uint32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WageLevel [uint32] = 4 Warnings [uint32] = 4 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #86 Staff = 81 AlternateWalkingAnim [int32] = 4 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 Flags [int32] = 4 GridSizeX [uint8] = 1 GridSizeY [uint8] = 1 Happiness [float32] = 4 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 LastTaskType [int32] = 4 Laziness [float32] = 4 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NumRidesDone [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PatrolZoneEncoded [array] = 1 [0] PatrolZoneEncodedElement [int32] = 4 PerformInterupt [bool] = 1 PersonType [uint8] = 1 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StaffTypeId [int32] = 4 StartCol [uint8] = 1 StartDate [float32] = 4 StartRow [uint8] = 1 StartState [bool] = 1 State [int32] = 4 StateTarget [reference] = 8 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinkTimer [float32] = 4 ThinksSinceDifferentTask [int32] = 4 ThinksSinceHappy [int32] = 4 ThinksSinceLastTask [int32] = 4 ThinksSinceNoTask [int32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeToNextThink [int32] = 4 Training [uint32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WageLevel [uint32] = 4 Warnings [uint32] = 4 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #87 StaffSettings = 1 costumeOverlayName [string] = 0 Header Structure #88 Vendor = 85 AlternateWalkingAnim [int32] = 4 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AttractionEntryIndex [int32] = 4 AttractionInstance [reference] = 8 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CurrentWalkAnim [int32] = 4 Customer [reference] = 8 DecideTime [float32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 Flags [int32] = 4 GridSizeX [uint8] = 1 GridSizeY [uint8] = 1 Happiness [float32] = 4 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 LastTaskType [int32] = 4 Laziness [float32] = 4 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NumRidesDone [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PatrolZoneEncoded [array] = 1 [0] PatrolZoneEncodedElement [int32] = 4 PerformInterupt [bool] = 1 PersonType [uint8] = 1 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SceneryItem [reference] = 8 ShopItemInstance [reference] = 8 SkinPalette [uint8] = 1 StaffTypeId [int32] = 4 StartCol [uint8] = 1 StartDate [float32] = 4 StartRow [uint8] = 1 StartState [bool] = 1 State [int32] = 4 StateTarget [reference] = 8 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinkTimer [float32] = 4 ThinksSinceDifferentTask [int32] = 4 ThinksSinceHappy [int32] = 4 ThinksSinceLastTask [int32] = 4 ThinksSinceNoTask [int32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeToNextThink [int32] = 4 Training [uint32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WageLevel [uint32] = 4 Warnings [uint32] = 4 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #89 VIP = 94 AlternateWalkingAnim [int32] = 4 AngryFace [uint8] = 1 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AssessSceneryTimer [uint8] = 1 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 Autograph [reference] = 8 AutographsGiven [int32] = 4 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BadEntertainer [bool] = 1 BadFoodTime [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CashInfo [struct] = 9 [36] ATMCash [int32] = 4 CurrentCash [int32] = 4 SpentOnDrink [int32] = 4 SpentOnFood [int32] = 4 SpentOnParkEntry [int32] = 4 SpentOnRides [int32] = 4 SpentOnSouvenirs [int32] = 4 TotalSpent [int32] = 4 WithdrawnCash [int32] = 4 ConsumingAmount [float32] = 4 Consumption [struct] = 3 [12] DrinkF [float32] = 4 FoodF [float32] = 4 ToiletF [float32] = 4 CurrentHealth [struct] = 3 [12] EnergyF [float32] = 4 HappinessF [float32] = 4 NauseaF [float32] = 4 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 FavouriteRide [reference] = 8 FavouriteRideRating [float32] = 4 Flags [int32] = 4 FlockSpeedFactorSmoother [float32] = 4 GuestGroup [reference] = 8 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 IsAvatar [bool] = 1 IsFacingPhoto [bool] = 1 IsInPark [uint8] = 1 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 ManLost [int32] = 4 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NauseaTolerance [int32] = 4 NumDrinksBought [int32] = 4 NumFoodItemsBought [int32] = 4 NumRidesDone [int32] = 4 NumSouvenirsBought [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PerformInterupt [bool] = 1 PersonType [uint8] = 1 PhotosTaken [int32] = 4 PreferedIntensityMax [float32] = 4 PreferedIntensityMin [float32] = 4 PreferedRideIntensity [int32] = 4 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StartDate [float32] = 4 State [int32] = 4 StateTarget [reference] = 8 StatsTimer [float32] = 4 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetHealth [struct] = 3 [12] EnergyF [float32] = 4 HappinessF [float32] = 4 NauseaF [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 Temprement [float32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeInPark [int32] = 4 TimeSinceLastAutographPoll [float32] = 4 TimeToNextThink [int32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #90 ManagedObject = 0 Header Structure #91 FlexiColourGroupCache = 1 FlexiCache [flexicachelist] = 0 Header Structure #92 LitterBinBehaviour = 5 "SceneryItem" [reference] = 8 Capacity [float32] = 4 Contents [float32] = 4 LastEmptied [float32] = 4 State [int32] = 4 Header Structure #93 ParkBenchBehaviour = 2 "SceneryItem" [reference] = 8 SeatInfo [array] = 1 [0] Person [reference] = 8 Header Structure #94 QueueLineEntertainerBehaviour = 2 "SceneryItem" [reference] = 8 TimeToNextBurst [float32] = 4 Header Structure #95 RideEventBehaviour = 4 "SceneryItem" [reference] = 8 EventType [int32] = 4 State [int32] = 4 Triggerer [reference] = 8 Header Structure #96 SceneryItem = 15 AnimInfoList [list] = 4 [0] AutoLoop [bool] = 1 CurrentAnimation [int32] = 4 CurrentAnimationTime [float32] = 4 MarkedForDeletion [bool] = 1 BREAKFLAGS [int32] = 4 BREAKTIME [float32] = 4 BehaviourArray [array] = 1 [0] BehaviourReference [reference] = 8 CustomUVProvider [reference] = 8 DATABASEENTRY [reference] = 8 FORCEABSOLUTEHEIGHT [bool] = 1 FRAMEOFFSET [int32] = 4 FlexiColourField [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 HEIGHTOFFSET [int32] = 4 IsHidden [bool] = 1 Owner [reference] = 8 ParticleSourceEntries [array] = 1 [0] SourceRef [reference] = 8 SceneryItemDataField [struct] = 5 [20] CORNER [int32] = 4 DIRECTION [int32] = 4 HEIGHT [int32] = 4 POSX [int32] = 4 POSZ [int32] = 4 Vendor [managedobjectptr] = 8 Header Structure #97 SceneryItemBehaviour = 1 "SceneryItem" [reference] = 8 Header Structure #98 SceneryItemBehaviourFI = 8 FixableFlags [bool] = 1 FixableStatus [int32] = 4 MechanicInfo [reference] = 8 TimeSinceCycle [float32] = 4 TimeSinceLastBreakdown [float32] = 4 TimeSinceLastBreakdownHandle [float32] = 4 TimeSinceLastBreakdownRemind [float32] = 4 TimeSinceLastInspection [float32] = 4 Header Structure #99 SceneryMechanicInfo = 7 EntryIndex [int32] = 4 Matrix [matrix44] = 64 Mechanic [reference] = 8 SceneryItem [reference] = 8 SeatIndex [int32] = 4 State [int32] = 4 Target [int32] = 4 Header Structure #100 SceneryItemPlacementCollection = 2 Direction [int32] = 4 Prototype [bool] = 1 Header Structure #101 SceneryItemPlacementSingle = 5 FlexiColourField [struct] = 3 [12] COL0 [int32] = 4 COL1 [int32] = 4 COL2 [int32] = 4 Owner [managedobjectptr] = 8 SIDDatabaseEntry [managedobjectptr] = 8 SceneryItem [managedobjectptr] = 8 SceneryItemDataField [struct] = 5 [20] CORNER [int32] = 4 DIRECTION [int32] = 4 HEIGHT [int32] = 4 POSX [int32] = 4 POSZ [int32] = 4 Header Structure #102 SIDDatabaseEntry = 5 IsAvailable [bool] = 1 IsHidden [bool] = 1 IsInvented [bool] = 1 OVERLAYFILENAME [string] = 0 SYMBOLNAME [string] = 0 Header Structure #103 SignBehaviour = 3 "SceneryItem" [reference] = 8 SignType [int32] = 4 UserText [string] = 0 Header Structure #104 VistaPointBehaviour = 11 "SceneryItem" [reference] = 8 FoV [float32] = 4 HasCurrentSetPiece [bool] = 1 OffsetX [float32] = 4 OffsetY [float32] = 4 Orient [orientation] = 12 Placed [bool] = 1 Pos [vector3] = 12 PosFilledData [array] = 1 [0] ViewSpotGuest [managedobjectptr] = 8 TileCent [vector3] = 12 VistaPointViewings [list] = 2 [0] TimeViewed [float32] = 4 VistitedAvatarLeader [managedobjectptr] = 8 Header Structure #105 WaterableBehaviour = 5 "SceneryItem" [reference] = 8 ActionPos [vector3] = 12 Capacity [float32] = 4 CurrentWater [float32] = 4 WaterableState [int32] = 4 Header Structure #106 MowableGrass = 2 TerrainCol [uint8] = 1 TerrainRow [uint8] = 1 Header Structure #107 RCT3Terrain = 3 BlockingScenery [BlockingScenery] = 0 EngineTerrain [GE_Terrain] = 0 SkirtTrees [SkirtTrees] = 0 Header Structure #108 TerrainFlattener = 0 Header Structure #109 WaterManager = 1 WaterManager [WaterManager] = 0 Header Structure #110 InventionGroup = 4 GroupName [string] = 0 IsAvailable [bool] = 1 IsHidden [bool] = 1 IsInvented [bool] = 1 Header Structure #111 ResearchCategoryInstance = 7 Budget [float32] = 4 CategoryName [string] = 0 CurrentLevel [float32] = 4 DevelopCost [float32] = 4 IsAvailable [bool] = 1 IsHidden [bool] = 1 IsInvented [bool] = 1 Header Structure #112 SimpleResearch = 6 CurrentResearchItem [reference] = 8 MoneySpentOnCurrent [int32] = 4 MonthlyBudget [int32] = 4 PreviousResearchItem [reference] = 8 ResearchPriorities [array] = 1 [0] Priority [float32] = 4 TimeSinceLastSpend [float32] = 4 Header Structure #113 FireworkDisplayMessageEntry = 3 FireworkDisplay [managedobjectptr] = 8 Text [resourcesymbol] = 0 Time [float32] = 4 Header Structure #114 FireworkDisplay = 10 DisplayTime [float32] = 4 Entries [array] = 8 [0] Height [float32] = 4 Name [string] = 0 ParticleSourceRef [reference] = 8 SceneryItemRef [reference] = 8 SlotIndex [int32] = 4 Started [bool] = 1 Time [float32] = 4 Track [float32] = 4 LoopMusic [int32] = 4 MonthMask [int32] = 4 MusicSelection [string] = 0 Name [string] = 0 PlayedToday [bool] = 1 PostedMessage [bool] = 1 StartTimeMinutes [int32] = 4 Started [bool] = 1 Header Structure #115 ParticleBaseDesc = 29 ColourModifierA [float32] = 4 ColourModifierB [float32] = 4 ColourModifierDefaultA [float32] = 4 ColourModifierDefaultB [float32] = 4 ColourModifierDefaultG [float32] = 4 ColourModifierDefaultR [float32] = 4 ColourModifierG [float32] = 4 ColourModifierR [float32] = 4 Cost [int32] = 4 IdentifyingColourB [float32] = 4 IdentifyingColourDarkB [float32] = 4 IdentifyingColourDarkG [float32] = 4 IdentifyingColourDarkR [float32] = 4 IdentifyingColourG [float32] = 4 IdentifyingColourR [float32] = 4 IdentifyingIcon [int32] = 4 Lifetime [float32] = 4 LifetimeRandom [float32] = 4 Name [string] = 0 NumParticles [int32] = 4 ParticleEmitterDescs [array] = 1 [0] ParticleEmitterDescsElement [reference] = 8 Particles [array] = 7 [0] Lifetime [float32] = 4 Orientation [orientation] = 12 PlayedSound [bool] = 1 Position [vector3] = 12 SizeScale [float32] = 4 Time [float32] = 4 Velocity [vector3] = 12 RefCount [int32] = 4 SoundMaxDist [float32] = 4 SoundMinDist [float32] = 4 SoundName [string] = 0 SoundPlayTime [float32] = 4 StrengthModifier [float32] = 4 StrengthModifierDefault [float32] = 4 Header Structure #116 ParticleDesc = 49 AnimTimeScale [float32] = 4 BurnLength [int32] = 4 BurnSize [float32] = 4 CameraSpinRate [float32] = 4 ColourA [struct] = 3 [0] ColourATimes [array] = 1 [0] ColourATimesElement [float32] = 4 ColourAValues [array] = 1 [0] ColourAValuesElement [float32] = 4 wrap [bool] = 1 ColourB [struct] = 3 [0] ColourBTimes [array] = 1 [0] ColourBTimesElement [float32] = 4 ColourBValues [array] = 1 [0] ColourBValuesElement [float32] = 4 wrap [bool] = 1 ColourG [struct] = 3 [0] ColourGTimes [array] = 1 [0] ColourGTimesElement [float32] = 4 ColourGValues [array] = 1 [0] ColourGValuesElement [float32] = 4 wrap [bool] = 1 ColourModifierA [float32] = 4 ColourModifierB [float32] = 4 ColourModifierDefaultA [float32] = 4 ColourModifierDefaultB [float32] = 4 ColourModifierDefaultG [float32] = 4 ColourModifierDefaultR [float32] = 4 ColourModifierEnable [int32] = 4 ColourModifierG [float32] = 4 ColourModifierR [float32] = 4 ColourR [struct] = 3 [0] ColourRTimes [array] = 1 [0] ColourRTimesElement [float32] = 4 ColourRValues [array] = 1 [0] ColourRValuesElement [float32] = 4 wrap [bool] = 1 Cost [int32] = 4 Drag [float32] = 4 EndSize [float32] = 4 GravityScale [float32] = 4 IdentifyingColourB [float32] = 4 IdentifyingColourDarkB [float32] = 4 IdentifyingColourDarkG [float32] = 4 IdentifyingColourDarkR [float32] = 4 IdentifyingColourG [float32] = 4 IdentifyingColourR [float32] = 4 IdentifyingIcon [int32] = 4 Lifetime [float32] = 4 LifetimeRandom [float32] = 4 Name [string] = 0 NumParticles [int32] = 4 ParticleEmitterDescs [array] = 1 [0] ParticleEmitterDescsElement [reference] = 8 Particles [array] = 7 [0] Lifetime [float32] = 4 Orientation [orientation] = 12 PlayedSound [bool] = 1 Position [vector3] = 12 SizeScale [float32] = 4 Time [float32] = 4 Velocity [vector3] = 12 RefCount [int32] = 4 SizeRandom [float32] = 4 SoundMaxDist [float32] = 4 SoundMinDist [float32] = 4 SoundName [string] = 0 SoundPlayTime [float32] = 4 SpinRateX [float32] = 4 SpinRateY [float32] = 4 StartSize [float32] = 4 StrengthModifier [float32] = 4 StrengthModifierDefault [float32] = 4 TextureNameReduced [string] = 0 TextureTileIndex [int32] = 4 UpScale [float32] = 4 VelStretch [float32] = 4 Header Structure #117 ParticleEmitterDesc = 20 EndTime [float32] = 4 NumParticles [int32] = 4 NumParticlesModifierEnable [int32] = 4 ParentSpeedFactor [float32] = 4 ParticleDesc [reference] = 8 ParticleRelative [int32] = 4 ParticleSpeed [float32] = 4 PositionRandom [float32] = 4 PositionRandomCircle [float32] = 4 RefCount [int32] = 4 SpeedRandom [float32] = 4 SpeedRandomCircle [float32] = 4 SpinOffsetX [float32] = 4 SpinOffsetY [float32] = 4 SpinOffsetZ [float32] = 4 SpinRateX [float32] = 4 SpinRateY [float32] = 4 SpinRateZ [float32] = 4 StartTime [float32] = 4 TimeRandom [float32] = 4 Header Structure #118 ParticleSource = 7 Loop [bool] = 1 LoopCountdown [float32] = 4 LoopStarted [bool] = 1 Orientation [orientation] = 12 ParticleBaseDesc [reference] = 8 Position [vector3] = 12 Velocity [vector3] = 12 Header Structure #119 SavedFireworkDisplay = 6 Entries [array] = 5 [0] Name [string] = 0 SceneryEntry [int32] = 4 SlotIndex [int32] = 4 Time [float32] = 4 Track [float32] = 4 MonthMask [int32] = 4 MusicSelection [string] = 0 Name [string] = 0 SceneryEntries [array] = 8 [0] Col [int32] = 4 Corner [int32] = 4 Dir [int32] = 4 FlexiPick0 [int32] = 4 FlexiPick1 [int32] = 4 FlexiPick2 [int32] = 4 Row [int32] = 4 SID [reference] = 8 StartTimeMinutes [int32] = 4 Header Structure #120 Campaign = 5 CampType [int32] = 4 CarriedItem [reference] = 8 EndDate [float32] = 4 PubType [int32] = 4 StartDate [float32] = 4 Header Structure #121 CampaignMessageEntry = 3 Text [resourcesymbol] = 0 Time [float32] = 4 Type [int32] = 4 Header Structure #122 Sky = 1 BackgroundSave [int32] = 4 Header Structure #123 Weather = 19 Climate [int32] = 4 CloudSetting [struct] = 2 [24] ColourValue1 [struct] = 3 [12] Blue [float32] = 4 Green [float32] = 4 Red [float32] = 4 ColourValue2 [struct] = 3 [12] Blue [float32] = 4 Green [float32] = 4 Red [float32] = 4 Colour [int32] = 4 ColourSetting [struct] = 3 [36] AColourValue [struct] = 3 [12] Blue [float32] = 4 Green [float32] = 4 Red [float32] = 4 DColourValue [struct] = 3 [12] Blue [float32] = 4 Green [float32] = 4 Red [float32] = 4 SColourValue [struct] = 3 [12] Blue [float32] = 4 Green [float32] = 4 Red [float32] = 4 FogSetting [struct] = 4 [24] FColourValue [struct] = 3 [12] Blue [float32] = 4 Green [float32] = 4 Red [float32] = 4 Far [float32] = 4 Near [float32] = 4 ShadowDamper [float32] = 4 ForecastColour [int32] = 4 ForecastDelay [float32] = 4 ForecastOverlay [int32] = 4 ForecastSound [int32] = 4 ForecastTemperature [float32] = 4 ForecastType [int32] = 4 Overlay [int32] = 4 SequenceDelay [float32] = 4 SoundType [int32] = 4 Temperature [float32] = 4 ThunderTime [float32] = 4 Type [int32] = 4 WindAccel [float32] = 4 WindSpeed [float32] = 4 Header Structure #124 FlyingCameraRoute = 3 Name [string] = 0 Route [list] = 4 [0] Control [vector3] = 12 Position [vector3] = 12 Target [vector3] = 12 Time [float32] = 4 Speed [float32] = 4 Header Structure #125 SavedSelection = 12 ColOffset [int32] = 4 Cols [int32] = 4 FootprintCols [int32] = 4 FootprintRows [int32] = 4 GUI2_DatDesc [managedobjectptr] = 8 HeightOffset [int32] = 4 Name [string] = 0 RowOffset [int32] = 4 Rows [int32] = 4 Scenery [array] = 9 [0] Col [int32] = 4 Corner [int32] = 4 Dir [int32] = 4 FlexiPick0 [int32] = 4 FlexiPick1 [int32] = 4 FlexiPick2 [int32] = 4 Height [int32] = 4 Row [int32] = 4 SID [reference] = 8 Selected [array] = 1 [0] Selected [bool] = 1 Terrain [array] = 1 [0] Height [float32] = 4 Header Structure #126 Animal = 11 AnimLooped [bool] = 1 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimTimesPlayed [int32] = 4 AnimType [int32] = 4 Palette [int32] = 4 State [int32] = 4 StateTimer [float32] = 4 SubState [int32] = 4 TimeInPark [float32] = 4 WorldMatrix [matrix44] = 64 Header Structure #127 Bird = 13 AnimLooped [bool] = 1 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimTimesPlayed [int32] = 4 AnimType [int32] = 4 FlightRoute [managedobjectptr] = 8 Palette [int32] = 4 State [int32] = 4 StateTimer [float32] = 4 SubState [int32] = 4 TargetPos [vector3] = 12 TimeInPark [float32] = 4 WorldMatrix [matrix44] = 64 Header Structure #128 Duck = 17 AnimLooped [bool] = 1 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimTimesPlayed [int32] = 4 AnimType [int32] = 4 FlightRoute [managedobjectptr] = 8 Leader [bool] = 1 LeftDuck [managedobjectptr] = 8 Palette [int32] = 4 RightDuck [managedobjectptr] = 8 State [int32] = 4 StateTimer [float32] = 4 SubState [int32] = 4 SwimTime [int32] = 4 TargetPos [vector3] = 12 TimeInPark [float32] = 4 WorldMatrix [matrix44] = 64 Header Structure #129 FlightRoute = 0 Header Structure #130 LandingRoute = 9 Approach [float32] = 4 ApproachDist [float32] = 4 ApproachVector [vector3] = 12 DropDist [float32] = 4 HeightAbove [float32] = 4 LandingVector [vector3] = 12 State [int32] = 4 TargetPos [vector3] = 12 Wet [bool] = 1 Header Structure #131 Seagull = 16 AnimLooped [bool] = 1 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimTimesPlayed [int32] = 4 AnimType [int32] = 4 FlightRoute [managedobjectptr] = 8 GuestsAttacked [int32] = 4 LitterPecked [int32] = 4 Palette [int32] = 4 State [int32] = 4 StateTimer [float32] = 4 SubState [int32] = 4 TargetPos [vector3] = 12 TimeInPark [float32] = 4 Victim [reference] = 8 WorldMatrix [matrix44] = 64 Header Structure #132 Tutorial = 5 Flags [int32] = 4 Steps [list] = 12 [0] FlashingWindow [string] = 0 ForceNormalCamera [int32] = 4 ForceOnTop [int32] = 4 RestrictTrackPlacementX [int32] = 4 RestrictTrackPlacementY [int32] = 4 StepRepeat [int32] = 4 StepTitle [string] = 0 Text [string] = 0 Triggers [list] = 2 [0] Name [string] = 0 Type [int32] = 4 WindowPos [int32] = 4 WindowWidth [int32] = 4 WindowsToActivate [list] = 3 [0] AndChildren [bool] = 1 Highlight [bool] = 1 WindowsToActivate [string] = 0 TutorialName [string] = 0 TutorialTitle [string] = 0 WindowsToActivate [list] = 3 [0] AndChildren [bool] = 1 Highlight [bool] = 1 WindowsToActivate [string] = 0 Header Structure #133 CarriedItemInstance = 11 Bad [bool] = 1 Becomes [managedobjectptr] = 8 CIDEntry [reference] = 8 Drink [float32] = 4 FlexiColour0 [uint8] = 1 FlexiColour1 [uint8] = 1 FlexiColour2 [uint8] = 1 Food [float32] = 4 Name [string] = 0 Nausea [float32] = 4 VoucherTarget [reference] = 8 Header Structure #134 CEDDatabaseEntry = 1 SymbolName [string] = 0 Header Structure #135 CIDDatabaseEntry = 4 IsAvailable [bool] = 1 IsHidden [bool] = 1 IsInvented [bool] = 1 SymbolName [string] = 0 Header Structure #136 ShopItemInstance = 10 CIDEntry [reference] = 8 Extras [int32] = 4 FlexiColour0 [uint8] = 1 FlexiColour1 [uint8] = 1 FlexiColour2 [uint8] = 1 Name [string] = 0 Price [int32] = 4 SaleItem [reference] = 8 Stall [managedobjectptr] = 8 TotalSold [int32] = 4 Header Structure #137 ShopExtraInstance = 2 CIDEntry [reference] = 8 Setting [int32] = 4 Header Structure #138 ManagedPlayerProfile = 3 CurrentScenario [int32] = 4 PlayerName [string] = 0 ScenarioData [array] = 2 [0] LastSaveName [string] = 0 Status [int32] = 4 Header Structure #139 AwardMessageEntry = 3 Text [resourcesymbol] = 0 Time [float32] = 4 Type [int32] = 4 Header Structure #140 Awards = 4 AwardsArray [array] = 1 [0] AwardTypes [array] = 1 [0] AwardType [int32] = 4 AwardsAvailable [int32] = 4 MonthsBeforeAwardsStart [int32] = 4 SettingArray [array] = 1 [0] PrizeMoney [int32] = 4 Header Structure #141 MainCamera = 2 Or [orientation] = 12 Pos [vector3] = 12 Header Structure #142 BodyGuard = 90 AlternateWalkingAnim [int32] = 4 AngryFace [uint8] = 1 AnimSpeed [float32] = 4 AnimTime [float32] = 4 AnimType [int32] = 4 AssessSceneryTimer [uint8] = 1 AttractionEntryIndex [int32] = 4 AttractionPersonInfo [managedobjectptr] = 8 AttractionsVisited [list] = 1 [0] Attraction [reference] = 8 AvgTileCol [float32] = 4 AvgTileCounter [float32] = 4 AvgTileRow [float32] = 4 BadEntertainer [bool] = 1 BadFoodTime [float32] = 4 BodyOptionals [uint32] = 4 BodyPartGroup [reference] = 8 CashInfo [struct] = 9 [36] ATMCash [int32] = 4 CurrentCash [int32] = 4 SpentOnDrink [int32] = 4 SpentOnFood [int32] = 4 SpentOnParkEntry [int32] = 4 SpentOnRides [int32] = 4 SpentOnSouvenirs [int32] = 4 TotalSpent [int32] = 4 WithdrawnCash [int32] = 4 ConsumingAmount [float32] = 4 Consumption [struct] = 3 [12] DrinkF [float32] = 4 FoodF [float32] = 4 ToiletF [float32] = 4 CurrentHealth [struct] = 3 [12] EnergyF [float32] = 4 HappinessF [float32] = 4 NauseaF [float32] = 4 CurrentWalkAnim [int32] = 4 DecideTime [float32] = 4 FacingAngle [float32] = 4 FallVel [float32] = 4 FavouriteRide [reference] = 8 FavouriteRideRating [float32] = 4 Flags [int32] = 4 FlockSpeedFactorSmoother [float32] = 4 GuestGroup [reference] = 8 HeadOptionals [uint32] = 4 HeadPartGroup [reference] = 8 IdleAnim [int32] = 4 IsAvatar [bool] = 1 IsFacingPhoto [bool] = 1 IsInPark [uint8] = 1 LegsOptionals [uint32] = 4 LegsPartGroup [reference] = 8 LevelOfDetail [uint8] = 1 LookAtDist [float32] = 4 LookAtExtra [int32] = 4 LookAtH [float32] = 4 LookAtTarget [reference] = 8 LookAtType [int32] = 4 LookAtV [float32] = 4 LowerClothingPalette [uint8] = 1 ManLost [int32] = 4 MoveSpeed [float32] = 4 MyHolders [managedobjectptr] = 8 NameS [string] = 0 NauseaTolerance [int32] = 4 NumDrinksBought [int32] = 4 NumFoodItemsBought [int32] = 4 NumRidesDone [int32] = 4 NumSouvenirsBought [int32] = 4 OnRideTime [uint8] = 1 ParticleSource [managedobjectptr] = 8 PathOffset [vector3] = 12 PerformInterupt [bool] = 1 PersonType [uint8] = 1 PhotosTaken [int32] = 4 PreferedIntensityMax [float32] = 4 PreferedIntensityMin [float32] = 4 PreferedRideIntensity [int32] = 4 QueueingTime [float32] = 4 RecentThoughts [array] = 5 [0] About [reference] = 8 GuestReference [reference] = 8 Thought [int32] = 4 Time [float32] = 4 Variant [int32] = 4 RideQueueOffset [float32] = 4 RideSeating [int32] = 4 RouteController [reference] = 8 SkinPalette [uint8] = 1 StartDate [float32] = 4 State [int32] = 4 StateTarget [reference] = 8 StatsTimer [float32] = 4 SubState [int32] = 4 SubType [uint8] = 1 SwimStuck [bool] = 1 SwimWanderDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 SwimWantsDir [struct] = 2 [8] X [float32] = 4 Z [float32] = 4 TargetHealth [struct] = 3 [12] EnergyF [float32] = 4 HappinessF [float32] = 4 NauseaF [float32] = 4 TargetOnRideReaction [int32] = 4 TemporaryAlternateWalkingAnimTimer [float32] = 4 ThinksToNextBigThink [float32] = 4 ThoughtsToConsole [bool] = 1 TimeInPark [int32] = 4 TimeToNextThink [int32] = 4 UpperClothingPalette [uint8] = 1 VomitStarted [bool] = 1 WaterHeight [float32] = 4 WayPoints [waypointlist] = 0 WorldMatrix [matrix44] = 64 Header Structure #143 FlatTagManager = 0 Header Structure #144 GameTime = 3 DayNightTime [float32] = 4 Time [float32] = 4 ZeroTime [float32] = 4 Header Structure #145 PhotoMessageEntry = 6 CoasterPtr [managedobjectptr] = 8 GroupPtr [managedobjectptr] = 8 GuestPtr [managedobjectptr] = 8 Text [resourcesymbol] = 0 Time [float32] = 4 VPointPtr [managedobjectptr] = 8