TRK Header Definitions

Last updated Feb 20, 2005


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[AirPoweredRC]Twin Thunder.trk

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Number of Header Structures = 146
Header Structure #0
AIDDatabaseEntry = 6
ATTRTYPE [int32] = 4
IsAvailable [bool] = 1
IsHidden [bool] = 1
IsInvented [bool] = 1
OVERLAYFILENAME [string] = 0
SYMBOLNAME [string] = 0
Header Structure #1
AnimatedRideInstance = 69
AIDDatabaseEntry [managedobjectptr] = 8
AnimStates [array] = 1 [0]
AnimStatesElement [int32] = 4
AnimatedRideOverlayName [string] = 0
AnimatedRideSymbolName [string] = 0
AnimsToReplace [int32] = 4
AssessedRunningCost [int32] = 4
BuildTime [float32] = 4
Direction [int32] = 4
Entrance [managedobjectptr] = 8
EntranceTimeRemaining [float32] = 4
Exit [managedobjectptr] = 8
ExitTimeRemaining [float32] = 4
Fence [managedobjectptr] = 8
FenceFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
FixableFlags [bool] = 1
FixableStatus [int32] = 4
Flags [int32] = 4
IntervalData [array] = 3 [0]
GuestsPerInterval [int32] = 4
IncomePerInterval [int32] = 4
LossesPerInterval [int32] = 4
LoadingState [int32] = 4
LoadingStep [int32] = 4
MaxWaitTime [int32] = 4
MechanicInfo [reference] = 8
MinWaitTime [int32] = 4
Name [string] = 0
NumCircuits [int32] = 4
NumLoops [int32] = 4
NumUnloadingSteps [int32] = 4
OverrideFence [managedobjectptr] = 8
PeopleOnRide [int32] = 4
Popularity [int32] = 4
Prototype [bool] = 1
Queue [list] = 1 [0]
Guest [managedobjectptr] = 8
QueueFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
QueueLine [reference] = 8
RideAnimationCounts [array] = 1 [0]
RideAnimationCountsElement [int32] = 4
RideAnimations [array] = 1 [0]
RideAnimationsElement [int32] = 4
RideAssessmentResults [struct] = 5 [25]
AssessmentIsValid [bool] = 1
AssessmentRatings [vector3] = 12
AssessmentReliability [float32] = 4
AssessmentUnderCover [float32] = 4
AssessmentValue [float32] = 4
RideMusicSelection [string] = 0
RideSectionStates [array] = 1 [0]
RideSectionStateElement [int32] = 4
RideState [int32] = 4
RideStateTime [float32] = 4
RideStations [array] = 7 [0]
Entrance [managedobjectptr] = 8
EntranceTimeRemaining [float32] = 4
Exit [managedobjectptr] = 8
ExitTimeRemaining [float32] = 4
Queue [list] = 1 [0]
Guest [managedobjectptr] = 8
QueueLine [reference] = 8
m_queueTimeSecs [float32] = 4
Satisfaction [int32] = 4
Scenery [managedobjectptr] = 8
SectionAgeTypes [array] = 1 [0]
SectionAgeTypeElement [int32] = 4
StartedLoadingStep [int32] = 4
State [int32] = 4
ThoughtsAbout [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
TicketPrice [int32] = 4
TimeSinceCycle [float32] = 4
TimeSinceLastBreakdown [float32] = 4
TimeSinceLastBreakdownHandle [float32] = 4
TimeSinceLastBreakdownRemind [float32] = 4
TimeSinceLastCrash [float32] = 4
TimeSinceLastInspection [float32] = 4
TotalGuests [int32] = 4
TotalProfit [int32] = 4
WaitForLoad [int32] = 4
m_breakdownType [int32] = 4
m_checkBreakdownUpdateTime [float32] = 4
m_downTimeCounters [array] = 1 [0]
m_downTimeCountersElement [int32] = 4
m_downTimePercent [float32] = 4
m_favouriteRideCount [int32] = 4
m_inspectionInterval [int32] = 4
m_lastBreakdownType [int32] = 4
m_minutesSinceLastInspection [int32] = 4
m_queueTimeSecs [float32] = 4
m_reliability [float32] = 4
m_updateDownTimeCounter [int32] = 4
Header Structure #2
AttractionInstance = 15
AIDDatabaseEntry [managedobjectptr] = 8
AssessedRunningCost [int32] = 4
BuildTime [float32] = 4
Direction [int32] = 4
Flags [int32] = 4
IntervalData [array] = 3 [0]
GuestsPerInterval [int32] = 4
IncomePerInterval [int32] = 4
LossesPerInterval [int32] = 4
Name [string] = 0
Popularity [int32] = 4
Prototype [bool] = 1
Satisfaction [int32] = 4
State [int32] = 4
ThoughtsAbout [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
TimeSinceLastCrash [float32] = 4
TotalGuests [int32] = 4
TotalProfit [int32] = 4
Header Structure #3
AttractionPersonInfo = 8
Attraction [reference] = 8
Confirmed [bool] = 1
EntryIndex [int32] = 4
Matrix [matrix44] = 64
Person [reference] = 8
SeatIndex [int32] = 4
State [int32] = 4
Target [int32] = 4
Header Structure #4
AttractionInstanceFI = 8
FixableFlags [bool] = 1
FixableStatus [int32] = 4
MechanicInfo [reference] = 8
TimeSinceCycle [float32] = 4
TimeSinceLastBreakdown [float32] = 4
TimeSinceLastBreakdownHandle [float32] = 4
TimeSinceLastBreakdownRemind [float32] = 4
TimeSinceLastInspection [float32] = 4
Header Structure #5
AttractionPersonInfoFI = 0
Header Structure #6
MiniGolfPersonInfo = 16
Attraction [reference] = 8
Confirmed [bool] = 1
EntryIndex [int32] = 4
Flags [int32] = 4
GetOffAtExit [bool] = 1
Matrix [matrix44] = 64
MiniGolfState [int32] = 4
Person [reference] = 8
SeatIndex [int32] = 4
Shot [int32] = 4
State [int32] = 4
StationIndex [int32] = 4
Stroke [int32] = 4
SwapOnOff [bool] = 1
Target [int32] = 4
TrackPiece [managedobjectptr] = 8
Header Structure #7
RideCarCrash = 11
AngVel [vector3] = 12
BounceCount [int32] = 4
CollisionRadius [float32] = 4
CrashState [int32] = 4
ExplodeDuration [float32] = 4
IsSwingPart [bool] = 1
Or [orientation] = 12
Pos [vector3] = 12
RideCarInstance [managedobjectptr] = 8
SceneryCollisionCount [int32] = 4
Vel [vector3] = 12
Header Structure #8
RideCarInstance = 38
ActiveRideCamPoint [int32] = 4
AngVel [vector3] = 12
BounceCount [int32] = 4
CAState [int32] = 4
CollisionRadius [float32] = 4
CrashState [int32] = 4
CurrentDoorAnim [int32] = 4
CurrentMainAnim [int32] = 4
CurrentRestrainAnim [int32] = 4
ExplodeDuration [float32] = 4
Flags [int32] = 4
FrontWheelDistance [float32] = 4
FrontWheelsOnAltSplines [bool] = 1
FrontWheelsOnAltSplinesSpeedFactor [float32] = 4
GotRideCamPos [bool] = 1
HasFollowCam [bool] = 1
IsSwingPart [bool] = 1
LARState [int32] = 4
NCars [int32] = 4
NumPeepsInCar [int32] = 4
Or [orientation] = 12
Pos [vector3] = 12
RearWheelDistance [float32] = 4
RearWheelsOnAltSplines [bool] = 1
RearWheelsOnAltSplinesSpeedFactor [float32] = 4
RideCamOffset [vector3] = 12
RideCamOrient [orientation] = 12
RideCamPos [vector3] = 12
RideCarInstance [managedobjectptr] = 8
RideCarSpinSwingPart [managedobjectptr] = 8
RideTrainInstance [managedobjectptr] = 8
SceneryCollisionCount [int32] = 4
State [int32] = 4
Stats [struct] = 21 [160]
AccelValid [bool] = 1
AngVelocity [vector3] = 12
Distance [float32] = 4
Length [float32] = 4
Mass [float32] = 4
MidSplinePos [vector3] = 12
Orient [orientation] = 12
Pos [vector3] = 12
PosValid [bool] = 1
RearTrackPiece [managedobjectptr] = 8
Reversed [bool] = 1
SeatAccel [vector3] = 12
Speed [float32] = 4
TrackAccel [vector3] = 12
TrackOrient [orientation] = 12
TrackPiece [managedobjectptr] = 8
TrackVelocity [vector3] = 12
VelTimeDeltaAccum [float32] = 4
VelocityValid [bool] = 1
WorldAccel [vector3] = 12
WorldVelocity [vector3] = 12
TrackWaterWaveFactors [vector3] = 12
Vel [vector3] = 12
WhichCar [int32] = 4
WhichRideTrainCar [int32] = 4
Header Structure #9
RideCarSpinningPart = 24
AlignTargetVelAboutU [float32] = 4
AngVel [vector3] = 12
AngleAboutU [float32] = 4
AngularVelAboutU [float32] = 4
BounceCount [int32] = 4
CollisionRadius [float32] = 4
CrashState [int32] = 4
ExplodeDuration [float32] = 4
IsSwingPart [bool] = 1
Length [float32] = 4
Mass [float32] = 4
Mode [int32] = 4
Or [orientation] = 12
PivotOrient [orientation] = 12
PivotPos [vector3] = 12
Pos [vector3] = 12
PosValid [bool] = 1
RideCarInstance [managedobjectptr] = 8
SceneryCollisionCount [int32] = 4
SpinState [int32] = 4
UnrotatedOrient [orientation] = 12
UseCarVisual [bool] = 1
Vel [vector3] = 12
WhichCar [int32] = 4
Header Structure #10
RideCarSpinSwingPart = 18
AngVel [vector3] = 12
BounceCount [int32] = 4
CollisionRadius [float32] = 4
CrashState [int32] = 4
ExplodeDuration [float32] = 4
IsSwingPart [bool] = 1
Mass [float32] = 4
Mode [int32] = 4
Or [orientation] = 12
PivotOrient [orientation] = 12
PivotPos [vector3] = 12
Pos [vector3] = 12
PosValid [bool] = 1
RideCarInstance [managedobjectptr] = 8
SceneryCollisionCount [int32] = 4
UseCarVisual [bool] = 1
Vel [vector3] = 12
WhichCar [int32] = 4
Header Structure #11
RideCarSwingingPart = 25
AngVel [vector3] = 12
AngleAboutF [float32] = 4
AngleAboutR [float32] = 4
AngularVelAboutF [float32] = 4
AngularVelAboutR [float32] = 4
BounceCount [int32] = 4
CollisionRadius [float32] = 4
CrashState [int32] = 4
ExplodeDuration [float32] = 4
IsSwingPart [bool] = 1
Length [float32] = 4
Mass [float32] = 4
Mode [int32] = 4
Or [orientation] = 12
PivotOrient [orientation] = 12
PivotPos [vector3] = 12
Pos [vector3] = 12
PosValid [bool] = 1
RideCarInstance [managedobjectptr] = 8
RotatedEndOrient [orientation] = 12
SceneryCollisionCount [int32] = 4
UnrotatedEndOrient [orientation] = 12
UseCarVisual [bool] = 1
Vel [vector3] = 12
WhichCar [int32] = 4
Header Structure #12
RideInstance = 52
AIDDatabaseEntry [managedobjectptr] = 8
AssessedRunningCost [int32] = 4
BuildTime [float32] = 4
Direction [int32] = 4
Entrance [managedobjectptr] = 8
EntranceTimeRemaining [float32] = 4
Exit [managedobjectptr] = 8
ExitTimeRemaining [float32] = 4
Fence [managedobjectptr] = 8
FenceFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
FixableFlags [bool] = 1
FixableStatus [int32] = 4
Flags [int32] = 4
IntervalData [array] = 3 [0]
GuestsPerInterval [int32] = 4
IncomePerInterval [int32] = 4
LossesPerInterval [int32] = 4
MaxWaitTime [int32] = 4
MechanicInfo [reference] = 8
MinWaitTime [int32] = 4
Name [string] = 0
NumCircuits [int32] = 4
OverrideFence [managedobjectptr] = 8
Popularity [int32] = 4
Prototype [bool] = 1
Queue [list] = 1 [0]
Guest [managedobjectptr] = 8
QueueFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
QueueLine [reference] = 8
RideAssessmentResults [struct] = 5 [25]
AssessmentIsValid [bool] = 1
AssessmentRatings [vector3] = 12
AssessmentReliability [float32] = 4
AssessmentUnderCover [float32] = 4
AssessmentValue [float32] = 4
RideMusicSelection [string] = 0
RideStations [array] = 7 [0]
Entrance [managedobjectptr] = 8
EntranceTimeRemaining [float32] = 4
Exit [managedobjectptr] = 8
ExitTimeRemaining [float32] = 4
Queue [list] = 1 [0]
Guest [managedobjectptr] = 8
QueueLine [reference] = 8
m_queueTimeSecs [float32] = 4
Satisfaction [int32] = 4
State [int32] = 4
ThoughtsAbout [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
TicketPrice [int32] = 4
TimeSinceCycle [float32] = 4
TimeSinceLastBreakdown [float32] = 4
TimeSinceLastBreakdownHandle [float32] = 4
TimeSinceLastBreakdownRemind [float32] = 4
TimeSinceLastCrash [float32] = 4
TimeSinceLastInspection [float32] = 4
TotalGuests [int32] = 4
TotalProfit [int32] = 4
WaitForLoad [int32] = 4
m_breakdownType [int32] = 4
m_checkBreakdownUpdateTime [float32] = 4
m_downTimeCounters [array] = 1 [0]
m_downTimeCountersElement [int32] = 4
m_downTimePercent [float32] = 4
m_favouriteRideCount [int32] = 4
m_inspectionInterval [int32] = 4
m_lastBreakdownType [int32] = 4
m_minutesSinceLastInspection [int32] = 4
m_queueTimeSecs [float32] = 4
m_reliability [float32] = 4
m_updateDownTimeCounter [int32] = 4
Header Structure #13
RidePersonInfo = 9
Attraction [reference] = 8
Confirmed [bool] = 1
EntryIndex [int32] = 4
Matrix [matrix44] = 64
Person [reference] = 8
SeatIndex [int32] = 4
State [int32] = 4
StationIndex [int32] = 4
Target [int32] = 4
Header Structure #14
AnimatedRideEntry = 7
BurnParticles [reference] = 8
DustParticles [reference] = 8
Flags [int32] = 4
Ride [reference] = 8
SteamIndex [array] = 1 [0]
SteamIndexElement [int32] = 4
SteamParticles [array] = 1 [0]
SteamParticlesElement [reference] = 8
SteamPosTime [array] = 1 [0]
SteamPosTimeElement [float32] = 4
Header Structure #15
RideCarEntry = 3
BurnParticles [reference] = 8
ExplodeParticles [reference] = 8
Flags [int32] = 4
Header Structure #16
RideCarSplashEntry = 3
Flags [int32] = 4
LeftSplashParticles [reference] = 8
RightSplashParticles [reference] = 8
Header Structure #17
RideParticleManager = 6
AnimatedRideEntries [list] = 1 [0]
AnimatedRideEntry [managedobjectptr] = 8
ParkBenchEntries [list] = 1 [0]
ParkBenchEntry [reference] = 8
PlacementLargeEntries [list] = 1 [0]
PlacementLargeEntry [reference] = 8
PlacementSmallEntries [list] = 1 [0]
PlacementSmallEntry [reference] = 8
RideCarEntries [list] = 1 [0]
RideCarEntry [managedobjectptr] = 8
RideCarSplashEntries [list] = 1 [0]
RideCarSplashEntry [managedobjectptr] = 8
Header Structure #18
RideTrainInstance = 54
Accel [float32] = 4
AccelThrill [float32] = 4
CableLiftTrain [managedobjectptr] = 8
Cars [array] = 1 [0]
Car [managedobjectptr] = 8
ChainSpeedLimited [bool] = 1
ChainState [int32] = 4
ChainStateTimer [float32] = 4
CicuitCount [int32] = 4
Distance [float32] = 4
DoneWaitAtTop [bool] = 1
DropIntoOblivionThrill [float32] = 4
DynamicFrictionCoeff [float32] = 4
Flags [int32] = 4
FrontTrackPiece [managedobjectptr] = 8
LapStateDistance [float32] = 4
LaunchForce [float32] = 4
LaunchSpeed [float32] = 4
LaunchSpeedAndForceValid [float32] = 4
Length [float32] = 4
Mass [float32] = 4
NegGThrill [float32] = 4
NegGVomitism [float32] = 4
OffTrackAngularDiff [float32] = 4
OffTrackAngularVel [float32] = 4
OffTrackFirstWayPoint [bool] = 1
OffTrackOrient [orientation] = 12
OffTrackPosition [vector3] = 12
OffTrackTiltAngle [float32] = 4
OffTrackWayPoint [waypointlist] = 0
OffTrackWayPointTime [float32] = 4
OnWhichStation [int32] = 4
Racing [struct] = 13 [47]
Accel [float32] = 4
ApexProbability [float32] = 4
Decel [float32] = 4
DecidedWantLeftOnRaceOver [bool] = 1
IsRacing [bool] = 1
LaneChangeProbability [float32] = 4
LanePosition [float32] = 4
LaneState [int32] = 4
SlowOnCornerFactor [float32] = 4
SlowOnCornerTimer [float32] = 4
TopSpeed [float32] = 4
TrackPiece [managedobjectptr] = 8
WantLeftOnRaceOver [bool] = 1
ReachedStart [bool] = 1
RearTrackPiece [managedobjectptr] = 8
Reversed [bool] = 1
RideTrainOverlayName [string] = 0
RideTrainSymbolName [string] = 0
ShuttleDirection [int32] = 4
SortIndex [int32] = 4
Speed [float32] = 4
SpeedThrill [float32] = 4
StartStation [int32] = 4
State [int32] = 4
StateTime [float32] = 4
StateTrackPiece [managedobjectptr] = 8
StaticFrictionCoeff [float32] = 4
Station [int32] = 4
ThrillLiftTrainWhichThrillLift [int32] = 4
TrackedRideInstance [managedobjectptr] = 8
WaitingForTrainState [int32] = 4
WaitingToGoAtWhichBlockSection [int32] = 4
WhichCableLiftDisengaging [int32] = 4
WhichTrain [int32] = 4
WhichTrainOnThrillLift [int32] = 4
Header Structure #19
SpecialAttractionInstance = 29
AIDDatabaseEntry [managedobjectptr] = 8
AssessedRunningCost [int32] = 4
AverageWithdrawn [int32] = 4
BuildTime [float32] = 4
Direction [int32] = 4
FixableFlags [bool] = 1
FixableStatus [int32] = 4
Flags [int32] = 4
IntervalData [array] = 3 [0]
GuestsPerInterval [int32] = 4
IncomePerInterval [int32] = 4
LossesPerInterval [int32] = 4
MechanicInfo [reference] = 8
Name [string] = 0
Popularity [int32] = 4
Prototype [bool] = 1
Satisfaction [int32] = 4
Scenery [managedobjectptr] = 8
SpecialAttractionOverlayName [string] = 0
SpecialAttractionSymbolName [string] = 0
State [int32] = 4
ThoughtsAbout [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
TicketPrice [int32] = 4
TimeSinceCycle [float32] = 4
TimeSinceLastBreakdown [float32] = 4
TimeSinceLastBreakdownHandle [float32] = 4
TimeSinceLastBreakdownRemind [float32] = 4
TimeSinceLastCrash [float32] = 4
TimeSinceLastInspection [float32] = 4
TotalGuests [int32] = 4
TotalProfit [int32] = 4
TotalWithdrawn [int32] = 4
Header Structure #20
SpecialAttractionPersonInfo = 11
ActualLevel [int32] = 4
Attraction [reference] = 8
Confirmed [bool] = 1
EntryIndex [int32] = 4
Matrix [matrix44] = 64
Person [reference] = 8
SeatIndex [int32] = 4
State [int32] = 4
Target [int32] = 4
TargetIndex [int32] = 4
TargetLevel [int32] = 4
Header Structure #21
SplinePathPersonInfo = 15
Attraction [reference] = 8
BezierPos [float32] = 4
Confirmed [bool] = 1
EntryIndex [int32] = 4
GuestLocation [int32] = 4
LoopPos [int32] = 4
Matrix [matrix44] = 64
MovingBackwards [bool] = 1
Person [reference] = 8
SeatIndex [int32] = 4
State [int32] = 4
StationIndex [int32] = 4
StubId [int32] = 4
StubPos [int32] = 4
Target [int32] = 4
Header Structure #22
StallInstance = 28
AIDDatabaseEntry [managedobjectptr] = 8
AssessedRunningCost [int32] = 4
BuildTime [float32] = 4
Direction [int32] = 4
FixableFlags [bool] = 1
FixableStatus [int32] = 4
Flags [int32] = 4
IntervalData [array] = 3 [0]
GuestsPerInterval [int32] = 4
IncomePerInterval [int32] = 4
LossesPerInterval [int32] = 4
MechanicInfo [reference] = 8
Name [string] = 0
Popularity [int32] = 4
Prototype [bool] = 1
Satisfaction [int32] = 4
Scenery [managedobjectptr] = 8
ShopExtras [list] = 1 [0]
ShopExtra [managedobjectptr] = 8
ShopItems [list] = 1 [0]
ShopItem [managedobjectptr] = 8
StallOverlayName [string] = 0
StallSymbolName [string] = 0
State [int32] = 4
ThoughtsAbout [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
TimeSinceCycle [float32] = 4
TimeSinceLastBreakdown [float32] = 4
TimeSinceLastBreakdownHandle [float32] = 4
TimeSinceLastBreakdownRemind [float32] = 4
TimeSinceLastCrash [float32] = 4
TimeSinceLastInspection [float32] = 4
TotalGuests [int32] = 4
TotalProfit [int32] = 4
Header Structure #23
StallPersonInfo = 9
Attraction [reference] = 8
Confirmed [bool] = 1
EntryIndex [int32] = 4
Matrix [matrix44] = 64
Person [reference] = 8
SeatIndex [int32] = 4
State [int32] = 4
Target [int32] = 4
WaitTime [float32] = 4
Header Structure #24
Track = 8
Direction [int32] = 4
FirstSegment [managedobjectptr] = 8
IsCircuit [bool] = 1
LastSegment [managedobjectptr] = 8
Prototype [bool] = 1
Track [list] = 1 [0]
TrackPiece [managedobjectptr] = 8
TrackFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
TrackedRideInstance [managedobjectptr] = 8
Header Structure #25
TrackedRideInstance = 93
AIDDatabaseEntry [managedobjectptr] = 8
AdvanceTimeRemainder [float32] = 4
AssessedRunningCost [int32] = 4
BlockBrakeOffSpeed [float32] = 4
BlockSectionedMode [bool] = 1
BlockSections [array] = 1 [0]
Train [managedobjectptr] = 8
BrakeSpeed [float32] = 4
BuildTime [float32] = 4
CableLiftTrains [array] = 1 [0]
Train [managedobjectptr] = 8
CarFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
Direction [int32] = 4
Entrance [managedobjectptr] = 8
EntranceTimeRemaining [float32] = 4
Exit [managedobjectptr] = 8
ExitTimeRemaining [float32] = 4
Fence [managedobjectptr] = 8
FenceFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
FixableFlags [bool] = 1
FixableStatus [int32] = 4
FixedSpeed [float32] = 4
Flags [int32] = 4
GraphAcceleration [graphedValue] = 0
GraphAltitude [graphedValue] = 0
GraphLateralG [graphedValue] = 0
GraphSpeed [graphedValue] = 0
GraphVerticalG [graphedValue] = 0
IntervalData [array] = 3 [0]
GuestsPerInterval [int32] = 4
IncomePerInterval [int32] = 4
LossesPerInterval [int32] = 4
LaunchSpeed [float32] = 4
LeaveIfAnotherTrainEntersStation [bool] = 1
LiftChainSpeed [float32] = 4
MaxWaitTime [int32] = 4
MechanicInfo [reference] = 8
MinWaitTime [int32] = 4
NCarsPerTrain [int32] = 4
NTrains [int32] = 4
Name [string] = 0
NumCircuits [int32] = 4
OpMode [int32] = 4
OperatingParametersInitialised [bool] = 1
OverrideFence [managedobjectptr] = 8
PeopleOnTrain [int32] = 4
PlatformStyle [string] = 0
PlatformType [string] = 0
Popularity [int32] = 4
Prototype [bool] = 1
Queue [list] = 1 [0]
Guest [managedobjectptr] = 8
QueueFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
QueueLine [reference] = 8
RaceInProgress [bool] = 1
RaceOver [bool] = 1
RaceWinnerIndex [int32] = 4
RideAssessmentResults [struct] = 5 [25]
AssessmentIsValid [bool] = 1
AssessmentRatings [vector3] = 12
AssessmentReliability [float32] = 4
AssessmentUnderCover [float32] = 4
AssessmentValue [float32] = 4
RideMusicSelection [string] = 0
RideSeats [array] = 3 [0]
TrainCarNo [int32] = 4
TrainCarSeatNo [int32] = 4
TrainNo [int32] = 4
RideStations [array] = 7 [0]
Entrance [managedobjectptr] = 8
EntranceTimeRemaining [float32] = 4
Exit [managedobjectptr] = 8
ExitTimeRemaining [float32] = 4
Queue [list] = 1 [0]
Guest [managedobjectptr] = 8
QueueLine [reference] = 8
m_queueTimeSecs [float32] = 4
Satisfaction [int32] = 4
SecondsSinceEndOfRace [float32] = 4
SortedTrains [array] = 1 [0]
Index [int32] = 4
State [int32] = 4
SyncTrains [bool] = 1
ThoughtsAbout [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
ThrillLiftTrains [array] = 1 [0]
Train [managedobjectptr] = 8
TicketPrice [int32] = 4
TimeSinceCycle [float32] = 4
TimeSinceLastBreakdown [float32] = 4
TimeSinceLastBreakdownHandle [float32] = 4
TimeSinceLastBreakdownRemind [float32] = 4
TimeSinceLastCrash [float32] = 4
TimeSinceLastInspection [float32] = 4
TotalGuests [int32] = 4
TotalProfit [int32] = 4
Track [managedobjectptr] = 8
TrackedRideOverlayName [string] = 0
TrackedRideStats [struct] = 14 [335]
DistanceTravelled [float32] = 4
GraphAccAcceleration [float32] = 4
GraphAccAltitude [float32] = 4
GraphAccCount [int32] = 4
GraphAccLateralG [float32] = 4
GraphAccSpeed [float32] = 4
GraphAccVerticalG [float32] = 4
GraphSampleCount [int32] = 4
GraphedAccel [float32] = 4
GraphedLateralG [float32] = 4
GraphedVerticalG [float32] = 4
LapTime [float32] = 4
SamplesPerSecond [int32] = 4
TrackedRideTesting [struct] = 13 [283]
CornerAngle [float32] = 4
DropStartHeight [float32] = 4
InBankedCorner [bool] = 1
InCornerState [int32] = 4
InDrop [bool] = 1
InLiftHill [bool] = 1
InSlopedCorner [bool] = 1
InTunnel [bool] = 1
InvalidLap [bool] = 1
Inverted [bool] = 1
Results [struct] = 17 [128]
AirTime [float32] = 4
AverageSpeed [float32] = 4
BankedCornerCounts [struct] = 4 [16]
n180 [int32] = 4
n270 [int32] = 4
n360 [int32] = 4
n90 [int32] = 4
CornerCounts [struct] = 4 [16]
n180 [int32] = 4
n270 [int32] = 4
n360 [int32] = 4
n90 [int32] = 4
HighestDropHeight [float32] = 4
MaxLateralG [float32] = 4
MaxNegativeVerticalG [float32] = 4
MaxPositiveVerticalG [float32] = 4
MaxSpeed [float32] = 4
NDrops [int32] = 4
NInversions [int32] = 4
NLiftHills [int32] = 4
RideLength [float32] = 4
RideTime [float32] = 4
SlopedCornerCounts [struct] = 4 [16]
n180 [int32] = 4
n270 [int32] = 4
n360 [int32] = 4
n90 [int32] = 4
TrackSectionCounts [struct] = 7 [28]
nHelices [int32] = 4
nRapids [int32] = 4
nSpinningTunnel [int32] = 4
nTurnTable [int32] = 4
nWaterFall [int32] = 4
nWaterSplash [int32] = 4
nWhirlpool [int32] = 4
Valid [int32] = 4
SavedTrackedRideTestResults [struct] = 17 [128]
AirTime [float32] = 4
AverageSpeed [float32] = 4
BankedCornerCounts [struct] = 4 [16]
n180 [int32] = 4
n270 [int32] = 4
n360 [int32] = 4
n90 [int32] = 4
CornerCounts [struct] = 4 [16]
n180 [int32] = 4
n270 [int32] = 4
n360 [int32] = 4
n90 [int32] = 4
HighestDropHeight [float32] = 4
MaxLateralG [float32] = 4
MaxNegativeVerticalG [float32] = 4
MaxPositiveVerticalG [float32] = 4
MaxSpeed [float32] = 4
NDrops [int32] = 4
NInversions [int32] = 4
NLiftHills [int32] = 4
RideLength [float32] = 4
RideTime [float32] = 4
SlopedCornerCounts [struct] = 4 [16]
n180 [int32] = 4
n270 [int32] = 4
n360 [int32] = 4
n90 [int32] = 4
TrackSectionCounts [struct] = 7 [28]
nHelices [int32] = 4
nRapids [int32] = 4
nSpinningTunnel [int32] = 4
nTurnTable [int32] = 4
nWaterFall [int32] = 4
nWaterSplash [int32] = 4
nWhirlpool [int32] = 4
Valid [int32] = 4
TrackPiece [managedobjectptr] = 8
TrackedRideSymbolName [string] = 0
TrainSelection [int32] = 4
Trains [array] = 1 [0]
Train [managedobjectptr] = 8
WaitForLoad [int32] = 4
m_breakdownCar [int32] = 4
m_breakdownSeatIndex [int32] = 4
m_breakdownStation [int32] = 4
m_breakdownTrain [int32] = 4
m_breakdownType [int32] = 4
m_checkBreakdownUpdateTime [float32] = 4
m_downTimeCounters [array] = 1 [0]
m_downTimeCountersElement [int32] = 4
m_downTimePercent [float32] = 4
m_favouriteRideCount [int32] = 4
m_inspectionInterval [int32] = 4
m_lastBreakdownType [int32] = 4
m_minutesSinceLastInspection [int32] = 4
m_queueTimeSecs [float32] = 4
m_reliability [float32] = 4
m_updateDownTimeCounter [int32] = 4
Header Structure #26
TrackedRidePersonInfo = 10
Attraction [reference] = 8
Confirmed [bool] = 1
EntryIndex [int32] = 4
GuestLocation [int32] = 4
Matrix [matrix44] = 64
Person [reference] = 8
SeatIndex [int32] = 4
State [int32] = 4
StationIndex [int32] = 4
Target [int32] = 4
Header Structure #27
TrackedRideInstanceSaveHeader = 11
Cols [int32] = 4
CompletionLevel [int32] = 4
Cost [int32] = 4
NeedScenarioComplete [int32] = 4
RideAssessmentResults [struct] = 5 [25]
AssessmentIsValid [bool] = 1
AssessmentRatings [vector3] = 12
AssessmentReliability [float32] = 4
AssessmentUnderCover [float32] = 4
AssessmentValue [float32] = 4
Rows [int32] = 4
SavedSelection [managedobjectptr] = 8
TestResults [struct] = 13 [52]
AirTime [float32] = 4
AverageSpeed [float32] = 4
HighestDropHeight [float32] = 4
MaxLateralG [float32] = 4
MaxNegativeVerticalG [float32] = 4
MaxPositiveVerticalG [float32] = 4
MaxSpeed [float32] = 4
NDrops [int32] = 4
NInversions [int32] = 4
NLiftHills [int32] = 4
RideLength [float32] = 4
RideTime [float32] = 4
Valid [int32] = 4
TrackedRideInstance [managedobjectptr] = 8
TrackedRidePreview [managedobjectptr] = 8
TrackedRideSymbolName [string] = 0
Header Structure #28
TrackedRidePreview = 4
Compact [array] = 1 [0]
Compact [uint8] = 1
Height [int32] = 4
Red [array] = 1 [0]
Red [uint8] = 1
Width [int32] = 4
Header Structure #29
TrackExtraPiece = 6
FlexiColourField [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
Owner [managedobjectptr] = 8
SIDDatabaseEntry [managedobjectptr] = 8
SceneryItem [managedobjectptr] = 8
SceneryItemDataField [struct] = 5 [20]
CORNER [int32] = 4
DIRECTION [int32] = 4
HEIGHT [int32] = 4
POSX [int32] = 4
POSZ [int32] = 4
TrackPiece [managedobjectptr] = 8
Header Structure #30
TrackPiece = 25
BrakeSpeed [int32] = 4
CarTransformBone [int32] = 4
CurrentAnim [int32] = 4
CurrentAnimIndex [int32] = 4
CurrentAnimTime [float32] = 4
FirstAdvance [bool] = 1
FlexiColourField [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
HoldingTime [int32] = 4
HoldingTrain [managedobjectptr] = 8
Next [managedobjectptr] = 8
Owner [managedobjectptr] = 8
PlatformPiece [managedobjectptr] = 8
Prev [managedobjectptr] = 8
Reversed [bool] = 1
RideEventTriggers [list] = 4 [0]
PreTrigger [bool] = 1
SourceObject [reference] = 8
TargetObject [reference] = 8
Trigger [bool] = 1
SIDDatabaseEntry [managedobjectptr] = 8
SYMBOLNAME [string] = 0
SceneryItem [managedobjectptr] = 8
SceneryItemDataField [struct] = 5 [20]
CORNER [int32] = 4
DIRECTION [int32] = 4
HEIGHT [int32] = 4
POSX [int32] = 4
POSZ [int32] = 4
Segment [managedobjectptr] = 8
StartDistance [float32] = 4
StartDistanceBackwardsSpline [float32] = 4
TargetAnimState [int32] = 4
UserAngleDegrees [int32] = 4
m_carTransformAtRestInverse [matrix44] = 64
Header Structure #31
TrackPlatformPiece = 7
Flags [int32] = 4
FlexiColourField [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
Owner [managedobjectptr] = 8
SIDDatabaseEntry [managedobjectptr] = 8
SceneryItem [managedobjectptr] = 8
SceneryItemDataField [struct] = 5 [20]
CORNER [int32] = 4
DIRECTION [int32] = 4
HEIGHT [int32] = 4
POSX [int32] = 4
POSZ [int32] = 4
TrackPiece [managedobjectptr] = 8
Header Structure #32
TrackSegment = 7
Direction [int32] = 4
FirstPiece [managedobjectptr] = 8
LastPiece [managedobjectptr] = 8
NextSegment [managedobjectptr] = 8
PrevSegment [managedobjectptr] = 8
Prototype [bool] = 1
Track [managedobjectptr] = 8
Header Structure #33
WaterFlowManager = 0
Header Structure #34
MessageConsole = 2
Messages [array] = 1 [0]
Message [reference] = 8
NextMessage [int32] = 4
Header Structure #35
MessageConsoleEntry = 2
Text [resourcesymbol] = 0
Time [float32] = 4
Header Structure #36
ObjectMessageConsoleEntry = 4
Object [reference] = 8
Panel [int32] = 4
Text [resourcesymbol] = 0
Time [float32] = 4
Header Structure #37
GUI2_DatDesc = 6
DatGuestCountInt [int32] = 4
DatMinutesSinceMidnight [int32] = 4
DatMonth [int32] = 4
DatParkName [string] = 0
DatPreview [array] = 3 [0]
B [uint8] = 1
G [uint8] = 1
R [uint8] = 1
DatYear [int32] = 4
Header Structure #38
GUI2_CurrentDatDesc = 1
CurrDatDesc [reference] = 8
Header Structure #39
Money = 20
AverageGuestATMFunds [int32] = 4
AverageGuestCash [int32] = 4
BuildRitesBuyCost [int32] = 4
BuildRitesSellCost [int32] = 4
Cash [int32] = 4
CashLessLoan [graphedValue] = 0
CompanyValue [graphedValue] = 0
EntranceFee [int32] = 4
Expendature [graphedValue] = 0
Flags [int32] = 4
Income [graphedValue] = 0
InterestRate [float32] = 4
LandBuyCost [int32] = 4
LandSellCost [int32] = 4
Loan [int32] = 4
MaxLoan [int32] = 4
MonthlyExpendature [array] = 17 [0]
FoodDrinkSales [int32] = 4
FoodDrinkStock [int32] = 4
LandPurchase [int32] = 4
Landscaping [int32] = 4
LoanInterest [int32] = 4
Marketing [int32] = 4
Other [int32] = 4
ParkEntranceTickets [int32] = 4
PrizeMoney [int32] = 4
Research [int32] = 4
RideConstruction [int32] = 4
RideRunningCosts [int32] = 4
RideTickets [int32] = 4
ShopSales [int32] = 4
ShopStock [int32] = 4
StaffTraining [int32] = 4
StaffWages [int32] = 4
ParkValue [graphedValue] = 0
SharePrice [graphedValue] = 0
WeeklyProfit [graphedValue] = 0
Header Structure #40
CoasterCondition = 11
CmpVal [float32] = 4
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
Flags [int32] = 4
NextCheckTime [float32] = 4
NumRequired [int32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Header Structure #41
Objective = 4
Difficulty [int32] = 4
ObjectiveId [int32] = 4
Prize [int32] = 4
Success [bool] = 1
Header Structure #42
ObjectiveCondition = 4
Completed [bool] = 1
ConditionId [int32] = 4
Difficulty [int32] = 4
ObjectiveId [int32] = 4
Header Structure #43
GenericConsistantCondition = 8
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
NextCheckTime [float32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Header Structure #44
GenericValueCondition = 9
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
NextCheckTime [float32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Value [int32] = 4
Header Structure #45
ParkValueCondition = 9
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
NextCheckTime [float32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Value [int32] = 4
Header Structure #46
ShopProfitCondition = 9
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
NextCheckTime [float32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Value [int32] = 4
Header Structure #47
RideIncomeCondition = 9
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
NextCheckTime [float32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Value [int32] = 4
Header Structure #48
ParkRatingCondition = 9
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
NextCheckTime [float32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Value [int32] = 4
Header Structure #49
ParkGuestsCondition = 9
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
NextCheckTime [float32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Value [int32] = 4
Header Structure #50
RepayLoanCondition = 8
Completed [bool] = 1
ConditionId [int32] = 4
Consistant [int32] = 4
ConsistantFlags [int32] = 4
Difficulty [int32] = 4
NextCheckTime [float32] = 4
ObjectiveId [int32] = 4
StartTime [float32] = 4
Header Structure #51
VIPCondition = 39
AutographTolerance [float32] = 4
AverageHappiness [float32] = 4
BreakdownTolerance [float32] = 4
CheckTime [float32] = 4
CoastersDone [array] = 1 [0]
Coaster [reference] = 8
CoastersNeeded [int32] = 4
Completed [bool] = 1
ConditionId [int32] = 4
ConditionMet [bool] = 1
Difficulty [int32] = 4
Fame [float32] = 4
FirstInsertTime [float32] = 4
GivenMonthWarning [bool] = 1
GivenWeekWarning [bool] = 1
HappinessKnown [float32] = 4
HasVIPEverVisited [bool] = 1
InitialEnergy [float32] = 4
InitialHappiness [float32] = 4
InsertionInterval [int32] = 4
LitterTolerance [float32] = 4
MinExcitment [float32] = 4
MonthsToStayInPark [int32] = 4
NauseaTolerance [float32] = 4
NextInsertVIPTime [float32] = 4
NumBodyGuards [int32] = 4
ObjectiveId [int32] = 4
PreferedStyle [int32] = 4
PreferredIntersity [float32] = 4
SceneryNeeded [int32] = 4
SeenFireworks [bool] = 1
SeenScenery [bool] = 1
SpecifyFlags [int32] = 4
Started [bool] = 1
SubConditionFlags [int32] = 4
SubTypeVIP [uint8] = 1
TargetHappiness [float32] = 4
VIPFlags [int32] = 4
VIPReference [reference] = 8
VIPRoute [managedobjectptr] = 8
Header Structure #52
VIPRoute = 3
CurrentTargetIndex [int32] = 4
Route [list] = 3 [0]
StateType [int32] = 4
Target [reference] = 8
TargetType [int32] = 4
Visiting [bool] = 1
Header Structure #53
Park = 28
AdultAppeal [graphedValue] = 0
AdultsInPark [graphedValue] = 0
AssessedEntranceFee [graphedValue] = 0
ChildrenAppeal [graphedValue] = 0
ChildrenInPark [graphedValue] = 0
ClosingTimeMinutes [int32] = 4
Flags [int32] = 4
GuestGenerationRate [float32] = 4
GuestIntake [graphedValue] = 0
GuestRideIntensityPreference [float32] = 4
GuestThinkCycle [int32] = 4
GuestsInPark [graphedValue] = 0
GuestsOnWayToPark [graphedValue] = 0
IdealGuests [graphedValue] = 0
InitialGuestHappiness [float32] = 4
InitialGuestHunger [float32] = 4
InitialGuestThirst [float32] = 4
Name [string] = 0
ObjectiveText [string] = 0
OpeningTimeMinutes [int32] = 4
ParkFenceEntry [reference] = 8
ParkRating [graphedValue] = 0
ParkRatingPenalty [int32] = 4
PublicityLevel [graphedValue] = 0
ScenarioDescription [string] = 0
ScenarioName [string] = 0
TeenagerAppeal [graphedValue] = 0
TeenagersInPark [graphedValue] = 0
Header Structure #54
ParkEntranceBehaviour = 1
"SceneryItem" [reference] = 8
Header Structure #55
PathManager = 1
TileList [PathTileList] = 0
Header Structure #56
PathTile = 7
ColIndex [uint8] = 1
Direction [uint8] = 1
PathType [uint8] = 1
RowIndex [uint8] = 1
Surface [reference] = 8
SurfaceType [uint8] = 1
bool [uint8] = 1
Header Structure #57
PathGround = 7
ColIndex [uint8] = 1
Direction [uint8] = 1
PathType [uint8] = 1
RowIndex [uint8] = 1
Surface [reference] = 8
SurfaceType [uint8] = 1
bool [uint8] = 1
Header Structure #58
PathFlying = 11
BaseHeight [int32] = 4
ColIndex [uint8] = 1
Direction [uint8] = 1
PathType [uint8] = 1
QuantisedHeight [int32] = 4
RowIndex [uint8] = 1
SceneryItem [reference] = 8
SlopeType [uint8] = 1
Surface [reference] = 8
SurfaceType [uint8] = 1
bool [uint8] = 1
Header Structure #59
PathQueue = 16
BaseHeight [int32] = 4
ColIndex [uint8] = 1
Direction [uint8] = 1
EndDirection [uint8] = 1
FenceEntry [managedobjectptr] = 8
FenceFlexiColours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
PathType [uint8] = 1
QuantisedHeight [int32] = 4
QueueLine [reference] = 8
RowIndex [uint8] = 1
SceneryItem [reference] = 8
SlopeType [uint8] = 1
StartDirection [uint8] = 1
Surface [reference] = 8
SurfaceType [uint8] = 1
bool [uint8] = 1
Header Structure #60
PathTypeDatabaseEntry = 4
IsAvailable [bool] = 1
IsHidden [bool] = 1
IsInvented [bool] = 1
SystemName [string] = 0
Header Structure #61
BaseQueueLine = 2
HeadTile [reference] = 8
QueueSize [int32] = 4
Header Structure #62
QueueLine = 4
HeadTile [reference] = 8
QueueSize [int32] = 4
RideInstance [reference] = 8
StationIndex [int32] = 4
Header Structure #63
FakeQueueLine = 2
HeadTile [reference] = 8
QueueSize [int32] = 4
Header Structure #64
QueueTypeGroundSurface = 2
Colours [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
QueueType [managedobjectptr] = 8
Header Structure #65
QueueTypeDatabaseEntry = 4
IsAvailable [bool] = 1
IsHidden [bool] = 1
IsInvented [bool] = 1
SystemName [string] = 0
Header Structure #66
AvatarDatabaseEntry = 3
AvatarName [string] = 0
GuestGroup [reference] = 8
Version [int32] = 4
Header Structure #67
Entertainer = 88
AlternateWalkingAnim [int32] = 4
AnimCount [int32] = 4
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
Bad [bool] = 1
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
Facing [bool] = 1
FacingAngle [float32] = 4
FallVel [float32] = 4
Flags [int32] = 4
GridSizeX [uint8] = 1
GridSizeY [uint8] = 1
Happiness [float32] = 4
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
LastTaskType [int32] = 4
Laziness [float32] = 4
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NumGuestsOk [bool] = 1
NumRidesDone [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PatrolZoneEncoded [array] = 1 [0]
PatrolZoneEncodedElement [int32] = 4
PerformInterupt [bool] = 1
PersonType [uint8] = 1
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
ShowPieceIndex [int32] = 4
SkinPalette [uint8] = 1
StaffTypeId [int32] = 4
StartCol [uint8] = 1
StartDate [float32] = 4
StartRow [uint8] = 1
StartState [bool] = 1
State [int32] = 4
StateTarget [reference] = 8
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinkTimer [float32] = 4
ThinksSinceDifferentTask [int32] = 4
ThinksSinceHappy [int32] = 4
ThinksSinceLastTask [int32] = 4
ThinksSinceNoTask [int32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeTillEntertain [float32] = 4
TimeToNextThink [int32] = 4
TooFewManyGuestsTime [float32] = 4
Training [uint32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WageLevel [uint32] = 4
Warnings [uint32] = 4
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #68
Guest = 90
AlternateWalkingAnim [int32] = 4
AngryFace [uint8] = 1
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AssessSceneryTimer [uint8] = 1
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BadEntertainer [bool] = 1
BadFoodTime [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CashInfo [struct] = 9 [36]
ATMCash [int32] = 4
CurrentCash [int32] = 4
SpentOnDrink [int32] = 4
SpentOnFood [int32] = 4
SpentOnParkEntry [int32] = 4
SpentOnRides [int32] = 4
SpentOnSouvenirs [int32] = 4
TotalSpent [int32] = 4
WithdrawnCash [int32] = 4
ConsumingAmount [float32] = 4
Consumption [struct] = 3 [12]
DrinkF [float32] = 4
FoodF [float32] = 4
ToiletF [float32] = 4
CurrentHealth [struct] = 3 [12]
EnergyF [float32] = 4
HappinessF [float32] = 4
NauseaF [float32] = 4
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
FavouriteRide [reference] = 8
FavouriteRideRating [float32] = 4
Flags [int32] = 4
FlockSpeedFactorSmoother [float32] = 4
GuestGroup [reference] = 8
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
IsAvatar [bool] = 1
IsFacingPhoto [bool] = 1
IsInPark [uint8] = 1
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
ManLost [int32] = 4
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NauseaTolerance [int32] = 4
NumDrinksBought [int32] = 4
NumFoodItemsBought [int32] = 4
NumRidesDone [int32] = 4
NumSouvenirsBought [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PerformInterupt [bool] = 1
PersonType [uint8] = 1
PhotosTaken [int32] = 4
PreferedIntensityMax [float32] = 4
PreferedIntensityMin [float32] = 4
PreferedRideIntensity [int32] = 4
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StartDate [float32] = 4
State [int32] = 4
StateTarget [reference] = 8
StatsTimer [float32] = 4
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetHealth [struct] = 3 [12]
EnergyF [float32] = 4
HappinessF [float32] = 4
NauseaF [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeInPark [int32] = 4
TimeToNextThink [int32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #69
GuestDemographics = 17
Pop_AdultCouple [float32] = 4
Pop_AdultFemale [float32] = 4
Pop_AdultMale [float32] = 4
Pop_AdultParty [float32] = 4
Pop_ChildFemale [float32] = 4
Pop_ChildMale [float32] = 4
Pop_DayTrip [float32] = 4
Pop_Family [float32] = 4
Pop_LoneAdult [float32] = 4
Pop_LoneTeenager [float32] = 4
Pop_TeenageCouple [float32] = 4
Pop_TeenageFemale [float32] = 4
Pop_TeenageGang [float32] = 4
Pop_TeenageMale [float32] = 4
Prob_InterRacialCouple [float32] = 4
Prob_MaleLeader [float32] = 4
Prob_SingleParentFamily [float32] = 4
Header Structure #70
HoldHandsRouteController = 17
Angle [float32] = 4
AnimLeft [int32] = 4
AnimMiddle [int32] = 4
AnimRight [int32] = 4
OffsetLeft [float32] = 4
OffsetRight [float32] = 4
PeepLeft [reference] = 8
PeepMiddle [reference] = 8
PeepRight [reference] = 8
Position [vector3] = 12
Radius [float32] = 4
Size [int32] = 4
Speed [float32] = 4
SpeedLeft [float32] = 4
SpeedMiddle [float32] = 4
SpeedRight [float32] = 4
WayPoints [waypointlist] = 0
Header Structure #71
GuestGroup = 37
Avatar [reference] = 8
AvgEnergy [float32] = 4
AvgHappiness [float32] = 4
AvgNausea [float32] = 4
DesiredObjects [int32] = 4
FirstDecision [bool] = 1
FlockDecay [float32] = 4
FlockFocus [reference] = 8
FlockIndex [int32] = 4
FlockProgress [float32] = 4
FlockState [int32] = 4
FlockSubState [int32] = 4
FlockTarget [reference] = 8
GuestGroupType [int32] = 4
HoldHandsRouteController [reference] = 8
Leader [reference] = 8
MaxIntensity [float32] = 4
MaxToilet [float32] = 4
Members [array] = 1 [0]
Member [reference] = 8
MinDrink [float32] = 4
MinFood [float32] = 4
MinIntensity [float32] = 4
NextActorAnim [int32] = 4
NextChooser [int32] = 4
NumMembers [int32] = 4
NumMembersAlignedForPhoto [int32] = 4
SetPieceActor0 [reference] = 8
SetPieceActor1 [reference] = 8
SetPieceFocus [vector3] = 12
SetPiecePath [reference] = 8
SetPiecePause [float32] = 4
SetPiecePhotoF [vector3] = 12
SetPiecePos [array] = 1 [0]
Pos [vector3] = 12
SetPieceState [int32] = 4
SetPieceTakePhoto [bool] = 1
SetPieceType [int32] = 4
SetPieceVistaPoint [reference] = 8
Header Structure #72
GuestHolders = 9
ConsumingItem [int32] = 4
HeadHolder [reference] = 8
LHandHolder [reference] = 8
LPocketHolder [reference] = 8
Person [managedobjectptr] = 8
RHandHolder [reference] = 8
RPocketHolder [reference] = 8
SlotlessHolders [list] = 1 [0]
SlotlessHolder [reference] = 8
Umbrella [managedobjectptr] = 8
Header Structure #73
GuestInjectionPoint = 1
"SceneryItem" [reference] = 8
Header Structure #74
Handyman = 86
AlternateWalkingAnim [int32] = 4
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BinsEmptied [uint32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
DutyWayPoint [vector3] = 12
FacingAngle [float32] = 4
FallVel [float32] = 4
Flags [int32] = 4
GardensWatered [uint32] = 4
GrassMown [uint32] = 4
GridSizeX [uint8] = 1
GridSizeY [uint8] = 1
Happiness [float32] = 4
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
LastTaskType [int32] = 4
Laziness [float32] = 4
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NumRidesDone [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PathsSwept [uint32] = 4
PatrolZoneEncoded [array] = 1 [0]
PatrolZoneEncodedElement [int32] = 4
PerformInterupt [bool] = 1
PersonType [uint8] = 1
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StaffTypeId [int32] = 4
StartCol [uint8] = 1
StartDate [float32] = 4
StartRow [uint8] = 1
StartState [bool] = 1
State [int32] = 4
StateTarget [reference] = 8
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinkTimer [float32] = 4
ThinksSinceDifferentTask [int32] = 4
ThinksSinceHappy [int32] = 4
ThinksSinceLastTask [int32] = 4
ThinksSinceNoTask [int32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeToNextThink [int32] = 4
Training [uint32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WageLevel [uint32] = 4
Warnings [uint32] = 4
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #75
Litter = 6
CreateTime [float32] = 4
LitterState [int32] = 4
LitterType [int32] = 4
Orientation [orientation] = 12
PathTile [managedobjectptr] = 8
Position [vector3] = 12
Header Structure #76
Mechanic = 85
AlternateWalkingAnim [int32] = 4
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
Flags [int32] = 4
GridSizeX [uint8] = 1
GridSizeY [uint8] = 1
Happiness [float32] = 4
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
LastTaskType [int32] = 4
Laziness [float32] = 4
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NumRidesDone [int32] = 4
ObjectMechanicInfo [reference] = 8
ObjectsFixed [uint32] = 4
ObjectsInspected [uint32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PatrolZoneEncoded [array] = 1 [0]
PatrolZoneEncodedElement [int32] = 4
PerformInterupt [bool] = 1
PersonType [uint8] = 1
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StaffTypeId [int32] = 4
StartCol [uint8] = 1
StartDate [float32] = 4
StartRow [uint8] = 1
StartState [bool] = 1
State [int32] = 4
StateTarget [reference] = 8
StateTimer [float32] = 4
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinkTimer [float32] = 4
ThinksSinceDifferentTask [int32] = 4
ThinksSinceHappy [int32] = 4
ThinksSinceLastTask [int32] = 4
ThinksSinceNoTask [int32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeToNextThink [int32] = 4
Training [uint32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WageLevel [uint32] = 4
Warnings [uint32] = 4
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #77
ParkInspectorManager = 1
ParkInspectorRef [reference] = 8
Header Structure #78
ParkInspector = 90
AlternateWalkingAnim [int32] = 4
AnimSequence [int32] = 4
AnimSequenceIndex [int32] = 4
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
Contemplate [bool] = 1
CurrentTask [int32] = 4
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
EvaluationHandler [list] = 22 [0]
Attraction [reference] = 8
EvaluatedRecentlyFlags [int32] = 4
RTIT_Attraction_Evaluated [int32] = 4
RTIT_NoMaintenanceManNear [int32] = 4
RTIT_Ride_InappropriateMusic [int32] = 4
RTIT_Ride_LongQueueTime [int32] = 4
RTIT_Ride_LongRideTime [int32] = 4
RTIT_Ride_NoEntrance [int32] = 4
RTIT_Ride_NoExit [int32] = 4
RTIT_Ride_NoPathToEntrance [int32] = 4
RTIT_Ride_NoPathToExit [int32] = 4
RTIT_Ride_NoRideAssessment [int32] = 4
RTIT_Staff_Lazy [int32] = 4
RTIT_Staff_NoPathToGetTo [int32] = 4
RTIT_Staff_Unhappy [int32] = 4
RTIT_Stall_NoPathToGetTo [int32] = 4
RTIT_Stall_NotEnoughForDemand [int32] = 4
RTIT_Stall_TooCheap [int32] = 4
RTIT_Stall_TooExpensive [int32] = 4
RTIT_Stall_TooManyForDemand [int32] = 4
RTIT_TrackedRide_Boring [int32] = 4
RTIT_Vista_InappropriateStyle [int32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
Flags [int32] = 4
GridSizeX [uint8] = 1
GridSizeY [uint8] = 1
Happiness [float32] = 4
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
IncState [bool] = 1
LastTaskType [int32] = 4
Laziness [float32] = 4
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NumRidesDone [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PatrolZoneEncoded [array] = 1 [0]
PatrolZoneEncodedElement [int32] = 4
PerformInterupt [bool] = 1
PersonType [uint8] = 1
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StaffTypeId [int32] = 4
StartCol [uint8] = 1
StartDate [float32] = 4
StartRow [uint8] = 1
StartState [bool] = 1
State [int32] = 4
StateTarget [reference] = 8
SubState [int32] = 4
SubStateTimer [float32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetOnRideReaction [int32] = 4
TaskGapTime [float32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinkTimer [float32] = 4
ThinksSinceDifferentTask [int32] = 4
ThinksSinceHappy [int32] = 4
ThinksSinceLastTask [int32] = 4
ThinksSinceNoTask [int32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeToNextThink [int32] = 4
Training [uint32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WageLevel [uint32] = 4
Warnings [uint32] = 4
WatchTime [float32] = 4
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #79
ParkInspectorMessage = 4
Object [reference] = 8
Panel [int32] = 4
Text [resourcesymbol] = 0
Time [float32] = 4
Header Structure #80
PPGStringTable = 1
SymbolNames [stringTable] = 0
Header Structure #81
PPGDatabaseEntry = 5
PartGroup [uint8] = 1
PeopleSex [uint8] = 1
PeopleType [uint8] = 1
SymbolName [string] = 0
SymbolNameIndex [uint32] = 4
Header Structure #82
Person = 63
AlternateWalkingAnim [int32] = 4
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
Flags [int32] = 4
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NumRidesDone [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PerformInterupt [bool] = 1
PersonType [uint8] = 1
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StartDate [float32] = 4
State [int32] = 4
StateTarget [reference] = 8
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeToNextThink [int32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #83
PersonMessage = 7
Object [reference] = 8
Panel [int32] = 4
Person [reference] = 8
Text [resourcesymbol] = 0
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
Header Structure #84
RouteController = 0
Header Structure #85
SecurityGuard = 81
AlternateWalkingAnim [int32] = 4
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
Flags [int32] = 4
GridSizeX [uint8] = 1
GridSizeY [uint8] = 1
Happiness [float32] = 4
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
LastTaskType [int32] = 4
Laziness [float32] = 4
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NumRidesDone [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PatrolZoneEncoded [array] = 1 [0]
PatrolZoneEncodedElement [int32] = 4
PerformInterupt [bool] = 1
PersonType [uint8] = 1
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StaffTypeId [int32] = 4
StartCol [uint8] = 1
StartDate [float32] = 4
StartRow [uint8] = 1
StartState [bool] = 1
State [int32] = 4
StateTarget [reference] = 8
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinkTimer [float32] = 4
ThinksSinceDifferentTask [int32] = 4
ThinksSinceHappy [int32] = 4
ThinksSinceLastTask [int32] = 4
ThinksSinceNoTask [int32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeToNextThink [int32] = 4
Training [uint32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WageLevel [uint32] = 4
Warnings [uint32] = 4
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #86
Staff = 81
AlternateWalkingAnim [int32] = 4
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
Flags [int32] = 4
GridSizeX [uint8] = 1
GridSizeY [uint8] = 1
Happiness [float32] = 4
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
LastTaskType [int32] = 4
Laziness [float32] = 4
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NumRidesDone [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PatrolZoneEncoded [array] = 1 [0]
PatrolZoneEncodedElement [int32] = 4
PerformInterupt [bool] = 1
PersonType [uint8] = 1
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StaffTypeId [int32] = 4
StartCol [uint8] = 1
StartDate [float32] = 4
StartRow [uint8] = 1
StartState [bool] = 1
State [int32] = 4
StateTarget [reference] = 8
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinkTimer [float32] = 4
ThinksSinceDifferentTask [int32] = 4
ThinksSinceHappy [int32] = 4
ThinksSinceLastTask [int32] = 4
ThinksSinceNoTask [int32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeToNextThink [int32] = 4
Training [uint32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WageLevel [uint32] = 4
Warnings [uint32] = 4
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #87
StaffSettings = 1
costumeOverlayName [string] = 0
Header Structure #88
Vendor = 85
AlternateWalkingAnim [int32] = 4
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AttractionEntryIndex [int32] = 4
AttractionInstance [reference] = 8
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CurrentWalkAnim [int32] = 4
Customer [reference] = 8
DecideTime [float32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
Flags [int32] = 4
GridSizeX [uint8] = 1
GridSizeY [uint8] = 1
Happiness [float32] = 4
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
LastTaskType [int32] = 4
Laziness [float32] = 4
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NumRidesDone [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PatrolZoneEncoded [array] = 1 [0]
PatrolZoneEncodedElement [int32] = 4
PerformInterupt [bool] = 1
PersonType [uint8] = 1
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SceneryItem [reference] = 8
ShopItemInstance [reference] = 8
SkinPalette [uint8] = 1
StaffTypeId [int32] = 4
StartCol [uint8] = 1
StartDate [float32] = 4
StartRow [uint8] = 1
StartState [bool] = 1
State [int32] = 4
StateTarget [reference] = 8
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinkTimer [float32] = 4
ThinksSinceDifferentTask [int32] = 4
ThinksSinceHappy [int32] = 4
ThinksSinceLastTask [int32] = 4
ThinksSinceNoTask [int32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeToNextThink [int32] = 4
Training [uint32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WageLevel [uint32] = 4
Warnings [uint32] = 4
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #89
VIP = 94
AlternateWalkingAnim [int32] = 4
AngryFace [uint8] = 1
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AssessSceneryTimer [uint8] = 1
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
Autograph [reference] = 8
AutographsGiven [int32] = 4
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BadEntertainer [bool] = 1
BadFoodTime [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CashInfo [struct] = 9 [36]
ATMCash [int32] = 4
CurrentCash [int32] = 4
SpentOnDrink [int32] = 4
SpentOnFood [int32] = 4
SpentOnParkEntry [int32] = 4
SpentOnRides [int32] = 4
SpentOnSouvenirs [int32] = 4
TotalSpent [int32] = 4
WithdrawnCash [int32] = 4
ConsumingAmount [float32] = 4
Consumption [struct] = 3 [12]
DrinkF [float32] = 4
FoodF [float32] = 4
ToiletF [float32] = 4
CurrentHealth [struct] = 3 [12]
EnergyF [float32] = 4
HappinessF [float32] = 4
NauseaF [float32] = 4
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
FavouriteRide [reference] = 8
FavouriteRideRating [float32] = 4
Flags [int32] = 4
FlockSpeedFactorSmoother [float32] = 4
GuestGroup [reference] = 8
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
IsAvatar [bool] = 1
IsFacingPhoto [bool] = 1
IsInPark [uint8] = 1
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
ManLost [int32] = 4
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NauseaTolerance [int32] = 4
NumDrinksBought [int32] = 4
NumFoodItemsBought [int32] = 4
NumRidesDone [int32] = 4
NumSouvenirsBought [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PerformInterupt [bool] = 1
PersonType [uint8] = 1
PhotosTaken [int32] = 4
PreferedIntensityMax [float32] = 4
PreferedIntensityMin [float32] = 4
PreferedRideIntensity [int32] = 4
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StartDate [float32] = 4
State [int32] = 4
StateTarget [reference] = 8
StatsTimer [float32] = 4
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetHealth [struct] = 3 [12]
EnergyF [float32] = 4
HappinessF [float32] = 4
NauseaF [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
Temprement [float32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeInPark [int32] = 4
TimeSinceLastAutographPoll [float32] = 4
TimeToNextThink [int32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #90
ManagedObject = 0
Header Structure #91
FlexiColourGroupCache = 1
FlexiCache [flexicachelist] = 0
Header Structure #92
LitterBinBehaviour = 5
"SceneryItem" [reference] = 8
Capacity [float32] = 4
Contents [float32] = 4
LastEmptied [float32] = 4
State [int32] = 4
Header Structure #93
ParkBenchBehaviour = 2
"SceneryItem" [reference] = 8
SeatInfo [array] = 1 [0]
Person [reference] = 8
Header Structure #94
QueueLineEntertainerBehaviour = 2
"SceneryItem" [reference] = 8
TimeToNextBurst [float32] = 4
Header Structure #95
RideEventBehaviour = 4
"SceneryItem" [reference] = 8
EventType [int32] = 4
State [int32] = 4
Triggerer [reference] = 8
Header Structure #96
SceneryItem = 15
AnimInfoList [list] = 4 [0]
AutoLoop [bool] = 1
CurrentAnimation [int32] = 4
CurrentAnimationTime [float32] = 4
MarkedForDeletion [bool] = 1
BREAKFLAGS [int32] = 4
BREAKTIME [float32] = 4
BehaviourArray [array] = 1 [0]
BehaviourReference [reference] = 8
CustomUVProvider [reference] = 8
DATABASEENTRY [reference] = 8
FORCEABSOLUTEHEIGHT [bool] = 1
FRAMEOFFSET [int32] = 4
FlexiColourField [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
HEIGHTOFFSET [int32] = 4
IsHidden [bool] = 1
Owner [reference] = 8
ParticleSourceEntries [array] = 1 [0]
SourceRef [reference] = 8
SceneryItemDataField [struct] = 5 [20]
CORNER [int32] = 4
DIRECTION [int32] = 4
HEIGHT [int32] = 4
POSX [int32] = 4
POSZ [int32] = 4
Vendor [managedobjectptr] = 8
Header Structure #97
SceneryItemBehaviour = 1
"SceneryItem" [reference] = 8
Header Structure #98
SceneryItemBehaviourFI = 8
FixableFlags [bool] = 1
FixableStatus [int32] = 4
MechanicInfo [reference] = 8
TimeSinceCycle [float32] = 4
TimeSinceLastBreakdown [float32] = 4
TimeSinceLastBreakdownHandle [float32] = 4
TimeSinceLastBreakdownRemind [float32] = 4
TimeSinceLastInspection [float32] = 4
Header Structure #99
SceneryMechanicInfo = 7
EntryIndex [int32] = 4
Matrix [matrix44] = 64
Mechanic [reference] = 8
SceneryItem [reference] = 8
SeatIndex [int32] = 4
State [int32] = 4
Target [int32] = 4
Header Structure #100
SceneryItemPlacementCollection = 2
Direction [int32] = 4
Prototype [bool] = 1
Header Structure #101
SceneryItemPlacementSingle = 5
FlexiColourField [struct] = 3 [12]
COL0 [int32] = 4
COL1 [int32] = 4
COL2 [int32] = 4
Owner [managedobjectptr] = 8
SIDDatabaseEntry [managedobjectptr] = 8
SceneryItem [managedobjectptr] = 8
SceneryItemDataField [struct] = 5 [20]
CORNER [int32] = 4
DIRECTION [int32] = 4
HEIGHT [int32] = 4
POSX [int32] = 4
POSZ [int32] = 4
Header Structure #102
SIDDatabaseEntry = 5
IsAvailable [bool] = 1
IsHidden [bool] = 1
IsInvented [bool] = 1
OVERLAYFILENAME [string] = 0
SYMBOLNAME [string] = 0
Header Structure #103
SignBehaviour = 3
"SceneryItem" [reference] = 8
SignType [int32] = 4
UserText [string] = 0
Header Structure #104
VistaPointBehaviour = 11
"SceneryItem" [reference] = 8
FoV [float32] = 4
HasCurrentSetPiece [bool] = 1
OffsetX [float32] = 4
OffsetY [float32] = 4
Orient [orientation] = 12
Placed [bool] = 1
Pos [vector3] = 12
PosFilledData [array] = 1 [0]
ViewSpotGuest [managedobjectptr] = 8
TileCent [vector3] = 12
VistaPointViewings [list] = 2 [0]
TimeViewed [float32] = 4
VistitedAvatarLeader [managedobjectptr] = 8
Header Structure #105
WaterableBehaviour = 5
"SceneryItem" [reference] = 8
ActionPos [vector3] = 12
Capacity [float32] = 4
CurrentWater [float32] = 4
WaterableState [int32] = 4
Header Structure #106
MowableGrass = 2
TerrainCol [uint8] = 1
TerrainRow [uint8] = 1
Header Structure #107
RCT3Terrain = 3
BlockingScenery [BlockingScenery] = 0
EngineTerrain [GE_Terrain] = 0
SkirtTrees [SkirtTrees] = 0
Header Structure #108
TerrainFlattener = 0
Header Structure #109
WaterManager = 1
WaterManager [WaterManager] = 0
Header Structure #110
InventionGroup = 4
GroupName [string] = 0
IsAvailable [bool] = 1
IsHidden [bool] = 1
IsInvented [bool] = 1
Header Structure #111
ResearchCategoryInstance = 7
Budget [float32] = 4
CategoryName [string] = 0
CurrentLevel [float32] = 4
DevelopCost [float32] = 4
IsAvailable [bool] = 1
IsHidden [bool] = 1
IsInvented [bool] = 1
Header Structure #112
SimpleResearch = 6
CurrentResearchItem [reference] = 8
MoneySpentOnCurrent [int32] = 4
MonthlyBudget [int32] = 4
PreviousResearchItem [reference] = 8
ResearchPriorities [array] = 1 [0]
Priority [float32] = 4
TimeSinceLastSpend [float32] = 4
Header Structure #113
FireworkDisplayMessageEntry = 3
FireworkDisplay [managedobjectptr] = 8
Text [resourcesymbol] = 0
Time [float32] = 4
Header Structure #114
FireworkDisplay = 10
DisplayTime [float32] = 4
Entries [array] = 8 [0]
Height [float32] = 4
Name [string] = 0
ParticleSourceRef [reference] = 8
SceneryItemRef [reference] = 8
SlotIndex [int32] = 4
Started [bool] = 1
Time [float32] = 4
Track [float32] = 4
LoopMusic [int32] = 4
MonthMask [int32] = 4
MusicSelection [string] = 0
Name [string] = 0
PlayedToday [bool] = 1
PostedMessage [bool] = 1
StartTimeMinutes [int32] = 4
Started [bool] = 1
Header Structure #115
ParticleBaseDesc = 29
ColourModifierA [float32] = 4
ColourModifierB [float32] = 4
ColourModifierDefaultA [float32] = 4
ColourModifierDefaultB [float32] = 4
ColourModifierDefaultG [float32] = 4
ColourModifierDefaultR [float32] = 4
ColourModifierG [float32] = 4
ColourModifierR [float32] = 4
Cost [int32] = 4
IdentifyingColourB [float32] = 4
IdentifyingColourDarkB [float32] = 4
IdentifyingColourDarkG [float32] = 4
IdentifyingColourDarkR [float32] = 4
IdentifyingColourG [float32] = 4
IdentifyingColourR [float32] = 4
IdentifyingIcon [int32] = 4
Lifetime [float32] = 4
LifetimeRandom [float32] = 4
Name [string] = 0
NumParticles [int32] = 4
ParticleEmitterDescs [array] = 1 [0]
ParticleEmitterDescsElement [reference] = 8
Particles [array] = 7 [0]
Lifetime [float32] = 4
Orientation [orientation] = 12
PlayedSound [bool] = 1
Position [vector3] = 12
SizeScale [float32] = 4
Time [float32] = 4
Velocity [vector3] = 12
RefCount [int32] = 4
SoundMaxDist [float32] = 4
SoundMinDist [float32] = 4
SoundName [string] = 0
SoundPlayTime [float32] = 4
StrengthModifier [float32] = 4
StrengthModifierDefault [float32] = 4
Header Structure #116
ParticleDesc = 49
AnimTimeScale [float32] = 4
BurnLength [int32] = 4
BurnSize [float32] = 4
CameraSpinRate [float32] = 4
ColourA [struct] = 3 [0]
ColourATimes [array] = 1 [0]
ColourATimesElement [float32] = 4
ColourAValues [array] = 1 [0]
ColourAValuesElement [float32] = 4
wrap [bool] = 1
ColourB [struct] = 3 [0]
ColourBTimes [array] = 1 [0]
ColourBTimesElement [float32] = 4
ColourBValues [array] = 1 [0]
ColourBValuesElement [float32] = 4
wrap [bool] = 1
ColourG [struct] = 3 [0]
ColourGTimes [array] = 1 [0]
ColourGTimesElement [float32] = 4
ColourGValues [array] = 1 [0]
ColourGValuesElement [float32] = 4
wrap [bool] = 1
ColourModifierA [float32] = 4
ColourModifierB [float32] = 4
ColourModifierDefaultA [float32] = 4
ColourModifierDefaultB [float32] = 4
ColourModifierDefaultG [float32] = 4
ColourModifierDefaultR [float32] = 4
ColourModifierEnable [int32] = 4
ColourModifierG [float32] = 4
ColourModifierR [float32] = 4
ColourR [struct] = 3 [0]
ColourRTimes [array] = 1 [0]
ColourRTimesElement [float32] = 4
ColourRValues [array] = 1 [0]
ColourRValuesElement [float32] = 4
wrap [bool] = 1
Cost [int32] = 4
Drag [float32] = 4
EndSize [float32] = 4
GravityScale [float32] = 4
IdentifyingColourB [float32] = 4
IdentifyingColourDarkB [float32] = 4
IdentifyingColourDarkG [float32] = 4
IdentifyingColourDarkR [float32] = 4
IdentifyingColourG [float32] = 4
IdentifyingColourR [float32] = 4
IdentifyingIcon [int32] = 4
Lifetime [float32] = 4
LifetimeRandom [float32] = 4
Name [string] = 0
NumParticles [int32] = 4
ParticleEmitterDescs [array] = 1 [0]
ParticleEmitterDescsElement [reference] = 8
Particles [array] = 7 [0]
Lifetime [float32] = 4
Orientation [orientation] = 12
PlayedSound [bool] = 1
Position [vector3] = 12
SizeScale [float32] = 4
Time [float32] = 4
Velocity [vector3] = 12
RefCount [int32] = 4
SizeRandom [float32] = 4
SoundMaxDist [float32] = 4
SoundMinDist [float32] = 4
SoundName [string] = 0
SoundPlayTime [float32] = 4
SpinRateX [float32] = 4
SpinRateY [float32] = 4
StartSize [float32] = 4
StrengthModifier [float32] = 4
StrengthModifierDefault [float32] = 4
TextureNameReduced [string] = 0
TextureTileIndex [int32] = 4
UpScale [float32] = 4
VelStretch [float32] = 4
Header Structure #117
ParticleEmitterDesc = 20
EndTime [float32] = 4
NumParticles [int32] = 4
NumParticlesModifierEnable [int32] = 4
ParentSpeedFactor [float32] = 4
ParticleDesc [reference] = 8
ParticleRelative [int32] = 4
ParticleSpeed [float32] = 4
PositionRandom [float32] = 4
PositionRandomCircle [float32] = 4
RefCount [int32] = 4
SpeedRandom [float32] = 4
SpeedRandomCircle [float32] = 4
SpinOffsetX [float32] = 4
SpinOffsetY [float32] = 4
SpinOffsetZ [float32] = 4
SpinRateX [float32] = 4
SpinRateY [float32] = 4
SpinRateZ [float32] = 4
StartTime [float32] = 4
TimeRandom [float32] = 4
Header Structure #118
ParticleSource = 7
Loop [bool] = 1
LoopCountdown [float32] = 4
LoopStarted [bool] = 1
Orientation [orientation] = 12
ParticleBaseDesc [reference] = 8
Position [vector3] = 12
Velocity [vector3] = 12
Header Structure #119
SavedFireworkDisplay = 6
Entries [array] = 5 [0]
Name [string] = 0
SceneryEntry [int32] = 4
SlotIndex [int32] = 4
Time [float32] = 4
Track [float32] = 4
MonthMask [int32] = 4
MusicSelection [string] = 0
Name [string] = 0
SceneryEntries [array] = 8 [0]
Col [int32] = 4
Corner [int32] = 4
Dir [int32] = 4
FlexiPick0 [int32] = 4
FlexiPick1 [int32] = 4
FlexiPick2 [int32] = 4
Row [int32] = 4
SID [reference] = 8
StartTimeMinutes [int32] = 4
Header Structure #120
Campaign = 5
CampType [int32] = 4
CarriedItem [reference] = 8
EndDate [float32] = 4
PubType [int32] = 4
StartDate [float32] = 4
Header Structure #121
CampaignMessageEntry = 3
Text [resourcesymbol] = 0
Time [float32] = 4
Type [int32] = 4
Header Structure #122
Sky = 1
BackgroundSave [int32] = 4
Header Structure #123
Weather = 19
Climate [int32] = 4
CloudSetting [struct] = 2 [24]
ColourValue1 [struct] = 3 [12]
Blue [float32] = 4
Green [float32] = 4
Red [float32] = 4
ColourValue2 [struct] = 3 [12]
Blue [float32] = 4
Green [float32] = 4
Red [float32] = 4
Colour [int32] = 4
ColourSetting [struct] = 3 [36]
AColourValue [struct] = 3 [12]
Blue [float32] = 4
Green [float32] = 4
Red [float32] = 4
DColourValue [struct] = 3 [12]
Blue [float32] = 4
Green [float32] = 4
Red [float32] = 4
SColourValue [struct] = 3 [12]
Blue [float32] = 4
Green [float32] = 4
Red [float32] = 4
FogSetting [struct] = 4 [24]
FColourValue [struct] = 3 [12]
Blue [float32] = 4
Green [float32] = 4
Red [float32] = 4
Far [float32] = 4
Near [float32] = 4
ShadowDamper [float32] = 4
ForecastColour [int32] = 4
ForecastDelay [float32] = 4
ForecastOverlay [int32] = 4
ForecastSound [int32] = 4
ForecastTemperature [float32] = 4
ForecastType [int32] = 4
Overlay [int32] = 4
SequenceDelay [float32] = 4
SoundType [int32] = 4
Temperature [float32] = 4
ThunderTime [float32] = 4
Type [int32] = 4
WindAccel [float32] = 4
WindSpeed [float32] = 4
Header Structure #124
FlyingCameraRoute = 3
Name [string] = 0
Route [list] = 4 [0]
Control [vector3] = 12
Position [vector3] = 12
Target [vector3] = 12
Time [float32] = 4
Speed [float32] = 4
Header Structure #125
SavedSelection = 12
ColOffset [int32] = 4
Cols [int32] = 4
FootprintCols [int32] = 4
FootprintRows [int32] = 4
GUI2_DatDesc [managedobjectptr] = 8
HeightOffset [int32] = 4
Name [string] = 0
RowOffset [int32] = 4
Rows [int32] = 4
Scenery [array] = 9 [0]
Col [int32] = 4
Corner [int32] = 4
Dir [int32] = 4
FlexiPick0 [int32] = 4
FlexiPick1 [int32] = 4
FlexiPick2 [int32] = 4
Height [int32] = 4
Row [int32] = 4
SID [reference] = 8
Selected [array] = 1 [0]
Selected [bool] = 1
Terrain [array] = 1 [0]
Height [float32] = 4
Header Structure #126
Animal = 11
AnimLooped [bool] = 1
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimTimesPlayed [int32] = 4
AnimType [int32] = 4
Palette [int32] = 4
State [int32] = 4
StateTimer [float32] = 4
SubState [int32] = 4
TimeInPark [float32] = 4
WorldMatrix [matrix44] = 64
Header Structure #127
Bird = 13
AnimLooped [bool] = 1
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimTimesPlayed [int32] = 4
AnimType [int32] = 4
FlightRoute [managedobjectptr] = 8
Palette [int32] = 4
State [int32] = 4
StateTimer [float32] = 4
SubState [int32] = 4
TargetPos [vector3] = 12
TimeInPark [float32] = 4
WorldMatrix [matrix44] = 64
Header Structure #128
Duck = 17
AnimLooped [bool] = 1
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimTimesPlayed [int32] = 4
AnimType [int32] = 4
FlightRoute [managedobjectptr] = 8
Leader [bool] = 1
LeftDuck [managedobjectptr] = 8
Palette [int32] = 4
RightDuck [managedobjectptr] = 8
State [int32] = 4
StateTimer [float32] = 4
SubState [int32] = 4
SwimTime [int32] = 4
TargetPos [vector3] = 12
TimeInPark [float32] = 4
WorldMatrix [matrix44] = 64
Header Structure #129
FlightRoute = 0
Header Structure #130
LandingRoute = 9
Approach [float32] = 4
ApproachDist [float32] = 4
ApproachVector [vector3] = 12
DropDist [float32] = 4
HeightAbove [float32] = 4
LandingVector [vector3] = 12
State [int32] = 4
TargetPos [vector3] = 12
Wet [bool] = 1
Header Structure #131
Seagull = 16
AnimLooped [bool] = 1
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimTimesPlayed [int32] = 4
AnimType [int32] = 4
FlightRoute [managedobjectptr] = 8
GuestsAttacked [int32] = 4
LitterPecked [int32] = 4
Palette [int32] = 4
State [int32] = 4
StateTimer [float32] = 4
SubState [int32] = 4
TargetPos [vector3] = 12
TimeInPark [float32] = 4
Victim [reference] = 8
WorldMatrix [matrix44] = 64
Header Structure #132
Tutorial = 5
Flags [int32] = 4
Steps [list] = 12 [0]
FlashingWindow [string] = 0
ForceNormalCamera [int32] = 4
ForceOnTop [int32] = 4
RestrictTrackPlacementX [int32] = 4
RestrictTrackPlacementY [int32] = 4
StepRepeat [int32] = 4
StepTitle [string] = 0
Text [string] = 0
Triggers [list] = 2 [0]
Name [string] = 0
Type [int32] = 4
WindowPos [int32] = 4
WindowWidth [int32] = 4
WindowsToActivate [list] = 3 [0]
AndChildren [bool] = 1
Highlight [bool] = 1
WindowsToActivate [string] = 0
TutorialName [string] = 0
TutorialTitle [string] = 0
WindowsToActivate [list] = 3 [0]
AndChildren [bool] = 1
Highlight [bool] = 1
WindowsToActivate [string] = 0
Header Structure #133
CarriedItemInstance = 11
Bad [bool] = 1
Becomes [managedobjectptr] = 8
CIDEntry [reference] = 8
Drink [float32] = 4
FlexiColour0 [uint8] = 1
FlexiColour1 [uint8] = 1
FlexiColour2 [uint8] = 1
Food [float32] = 4
Name [string] = 0
Nausea [float32] = 4
VoucherTarget [reference] = 8
Header Structure #134
CEDDatabaseEntry = 1
SymbolName [string] = 0
Header Structure #135
CIDDatabaseEntry = 4
IsAvailable [bool] = 1
IsHidden [bool] = 1
IsInvented [bool] = 1
SymbolName [string] = 0
Header Structure #136
ShopItemInstance = 10
CIDEntry [reference] = 8
Extras [int32] = 4
FlexiColour0 [uint8] = 1
FlexiColour1 [uint8] = 1
FlexiColour2 [uint8] = 1
Name [string] = 0
Price [int32] = 4
SaleItem [reference] = 8
Stall [managedobjectptr] = 8
TotalSold [int32] = 4
Header Structure #137
ShopExtraInstance = 2
CIDEntry [reference] = 8
Setting [int32] = 4
Header Structure #138
ManagedPlayerProfile = 3
CurrentScenario [int32] = 4
PlayerName [string] = 0
ScenarioData [array] = 2 [0]
LastSaveName [string] = 0
Status [int32] = 4
Header Structure #139
AwardMessageEntry = 3
Text [resourcesymbol] = 0
Time [float32] = 4
Type [int32] = 4
Header Structure #140
Awards = 4
AwardsArray [array] = 1 [0]
AwardTypes [array] = 1 [0]
AwardType [int32] = 4
AwardsAvailable [int32] = 4
MonthsBeforeAwardsStart [int32] = 4
SettingArray [array] = 1 [0]
PrizeMoney [int32] = 4
Header Structure #141
MainCamera = 2
Or [orientation] = 12
Pos [vector3] = 12
Header Structure #142
BodyGuard = 90
AlternateWalkingAnim [int32] = 4
AngryFace [uint8] = 1
AnimSpeed [float32] = 4
AnimTime [float32] = 4
AnimType [int32] = 4
AssessSceneryTimer [uint8] = 1
AttractionEntryIndex [int32] = 4
AttractionPersonInfo [managedobjectptr] = 8
AttractionsVisited [list] = 1 [0]
Attraction [reference] = 8
AvgTileCol [float32] = 4
AvgTileCounter [float32] = 4
AvgTileRow [float32] = 4
BadEntertainer [bool] = 1
BadFoodTime [float32] = 4
BodyOptionals [uint32] = 4
BodyPartGroup [reference] = 8
CashInfo [struct] = 9 [36]
ATMCash [int32] = 4
CurrentCash [int32] = 4
SpentOnDrink [int32] = 4
SpentOnFood [int32] = 4
SpentOnParkEntry [int32] = 4
SpentOnRides [int32] = 4
SpentOnSouvenirs [int32] = 4
TotalSpent [int32] = 4
WithdrawnCash [int32] = 4
ConsumingAmount [float32] = 4
Consumption [struct] = 3 [12]
DrinkF [float32] = 4
FoodF [float32] = 4
ToiletF [float32] = 4
CurrentHealth [struct] = 3 [12]
EnergyF [float32] = 4
HappinessF [float32] = 4
NauseaF [float32] = 4
CurrentWalkAnim [int32] = 4
DecideTime [float32] = 4
FacingAngle [float32] = 4
FallVel [float32] = 4
FavouriteRide [reference] = 8
FavouriteRideRating [float32] = 4
Flags [int32] = 4
FlockSpeedFactorSmoother [float32] = 4
GuestGroup [reference] = 8
HeadOptionals [uint32] = 4
HeadPartGroup [reference] = 8
IdleAnim [int32] = 4
IsAvatar [bool] = 1
IsFacingPhoto [bool] = 1
IsInPark [uint8] = 1
LegsOptionals [uint32] = 4
LegsPartGroup [reference] = 8
LevelOfDetail [uint8] = 1
LookAtDist [float32] = 4
LookAtExtra [int32] = 4
LookAtH [float32] = 4
LookAtTarget [reference] = 8
LookAtType [int32] = 4
LookAtV [float32] = 4
LowerClothingPalette [uint8] = 1
ManLost [int32] = 4
MoveSpeed [float32] = 4
MyHolders [managedobjectptr] = 8
NameS [string] = 0
NauseaTolerance [int32] = 4
NumDrinksBought [int32] = 4
NumFoodItemsBought [int32] = 4
NumRidesDone [int32] = 4
NumSouvenirsBought [int32] = 4
OnRideTime [uint8] = 1
ParticleSource [managedobjectptr] = 8
PathOffset [vector3] = 12
PerformInterupt [bool] = 1
PersonType [uint8] = 1
PhotosTaken [int32] = 4
PreferedIntensityMax [float32] = 4
PreferedIntensityMin [float32] = 4
PreferedRideIntensity [int32] = 4
QueueingTime [float32] = 4
RecentThoughts [array] = 5 [0]
About [reference] = 8
GuestReference [reference] = 8
Thought [int32] = 4
Time [float32] = 4
Variant [int32] = 4
RideQueueOffset [float32] = 4
RideSeating [int32] = 4
RouteController [reference] = 8
SkinPalette [uint8] = 1
StartDate [float32] = 4
State [int32] = 4
StateTarget [reference] = 8
StatsTimer [float32] = 4
SubState [int32] = 4
SubType [uint8] = 1
SwimStuck [bool] = 1
SwimWanderDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
SwimWantsDir [struct] = 2 [8]
X [float32] = 4
Z [float32] = 4
TargetHealth [struct] = 3 [12]
EnergyF [float32] = 4
HappinessF [float32] = 4
NauseaF [float32] = 4
TargetOnRideReaction [int32] = 4
TemporaryAlternateWalkingAnimTimer [float32] = 4
ThinksToNextBigThink [float32] = 4
ThoughtsToConsole [bool] = 1
TimeInPark [int32] = 4
TimeToNextThink [int32] = 4
UpperClothingPalette [uint8] = 1
VomitStarted [bool] = 1
WaterHeight [float32] = 4
WayPoints [waypointlist] = 0
WorldMatrix [matrix44] = 64
Header Structure #143
FlatTagManager = 0
Header Structure #144
GameTime = 3
DayNightTime [float32] = 4
Time [float32] = 4
ZeroTime [float32] = 4
Header Structure #145
PhotoMessageEntry = 6
CoasterPtr [managedobjectptr] = 8
GroupPtr [managedobjectptr] = 8
GuestPtr [managedobjectptr] = 8
Text [resourcesymbol] = 0
Time [float32] = 4
VPointPtr [managedobjectptr] = 8